repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
AI tweaks, building placement state fix
8 Years Ago
AI data
8 Years Ago
DecisionMakerTypes integrated through game systems data and editor Started cleaning up various AI modules (building, crafting, shelter) Added Common Movement AI module on secondary DM and GPV slot Added human item management module on secondary DM Fixed issues with building placement views not grabbing biome library materials
8 Years Ago
Started attempt at grabbing grass data for grass grid.
8 Years Ago
Hopefully fixed Influence Map projector not correctly showing different sized grids
8 Years Ago
Added a null check
8 Years Ago
Fixed some player controll building placement issues
8 Years Ago
IM debug tweaks, moved DM types enum to file
8 Years Ago
Agent and DecisionMaker cleanup, added DecisionMakerTypes, renamed old enum to DecisionMakerClasses Moved influence map debugging update routine to DebugToolsObject and made it listen to the IM component manager event rather than updating every frame Building placement no longer creates an actual Entity Renamed DecisionMakerTypes -> DecisionMakerClass
8 Years Ago
Influence Maps now use a more generic approach
8 Years Ago
Added influence map settings to Fuel To Effect machine process.
8 Years Ago
fixed limp anim sliding
8 Years Ago
skinning sfx added to anim
8 Years Ago
Project save
8 Years Ago
Stats and Effects component types renamed for consistency (dropped the Components suffix) Reimported stats data
8 Years Ago
stab and stone sfx added to anims
8 Years Ago
Cleaned up Agent.TrySetCurrentGoalPlanVariant and made sure player goals are always respected
8 Years Ago
Refactored some grid stuff and added heat and grass influence maps
8 Years Ago
AI tweaks
8 Years Ago
Emote priority is 0-1
8 Years Ago
AI Module weight adjustments for all units
8 Years Ago
Attempted scene fix
8 Years Ago
Added influence map data to all units. Influence Map viewer now allows you to select the group being viewed.
8 Years Ago
Made portraits faster
8 Years Ago
some new crafting sounds
8 Years Ago
I may not have checked this in....
8 Years Ago
Fixed CameraParticleFX.Enable being called every frame by WorldManager+Weather Fixed a bug in WorldManager.ChangeWeather that cause it to return early and not change audio or invoke weather events
8 Years Ago
fixing hair flickers
8 Years Ago
UnitPortaitManager profiler hooks
8 Years Ago
TOD_Sampler uses MaterialPropertyBlock, must be added per object rather than refering mateirals
8 Years Ago
Apparently I made changes...
8 Years Ago
fixed human male item bone position (dont actually know what was wrong but reexporting and rebuilding fixed it)
8 Years Ago
hut built sfx added
8 Years Ago
uncommented stuff + merge
8 Years Ago
Disabled grid gizmos by default, toggle on GridManager + DebugTools settings panel
8 Years Ago
Fixed tooltip title being truncated
8 Years Ago
Tribe creation UI functionality and cleanup Fixed some issues with the Unit.Wearables API Added WhiteCat toolkit
8 Years Ago
Tribe create UI fixes
8 Years Ago
Fixed human damage overlay not working
8 Years Ago
Scene/prefab save because TOD scattering had a bad sky ref New tribe create UI WIP Human prefab updates
8 Years Ago
Oops.
8 Years Ago
Fixed AI debugger not working
8 Years Ago
Placement FX tweak
8 Years Ago
Shitty building placement FX
8 Years Ago
Misc cleanup
8 Years Ago
Weather fx tweaks
8 Years Ago
Unit collections parented to container in zone Visual FX cached in a container transform Added ScreenShake camera effect Numerous other tidying of object parentage Moved Machine VFX and VicinityEffect setup to init, not constructors
8 Years Ago
InfluenceGrid.Reset actually works now
8 Years Ago
Debug Tools Object pre-existing in main scene, stores gradient for IM vis
8 Years Ago
Fixed missing condition in Goto