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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Unit NMA autobreaking on by default
9 Years Ago
Fixed Corpse NRE Fixed Human-Combat BB read AnimationRootMotion toggles NavMeshAgent.autoBreaking on and off ECS LateTick
9 Years Ago
Navigation destination reached conditions cleanup, commented out an extra one that we probably dont need
9 Years Ago
Entity.FixedTick actually called by EntityManager Navigation tick logic in FixedTick Fixed a bunch of bad AI data caused by merge in 6105
9 Years Ago
FixedTick through manager and ECS code
9 Years Ago
fix nan and made acceleration increase when sprinting and running
9 Years Ago
Deleted the EquipWeaponSelector, because it wasn't a selector Moved weapon mangement behaviours into the Combat-Basic module under a human only Manage Weapons goal
9 Years Ago
Manage Targets changes
9 Years Ago
EquipWeaponSelectorSettings always returns true, even if we can't find a weapon
9 Years Ago
checked in the wrong file with last checkin:( dynamically set navmeshagent stopping distance
9 Years Ago
dynamically set navmesagent stopping distance
9 Years Ago
Fixed BehaviourChain.ContainsActionOfType not doing what it should FollowTargetSettings Ends and Stops Navigation instead of setting destination to our position
9 Years Ago
Items fix
9 Years Ago
$BLACKBOARD_COMBAT_ABILITY$ Behaviour description variable
9 Years Ago
If we try to equip an item that's already held, we just set the active combat ability of our combat component to the first ability of that item.
9 Years Ago
hungry and starving vox edits
9 Years Ago
After we pick up something, let's automatically equip it.
9 Years Ago
Let right hand stow and equip, just like the left hand. Not everything is a bow.
9 Years Ago
this[] and FA.Count pattern in Items Added DebugTools Item listing
9 Years Ago
starving male vox shortened
9 Years Ago
shivering male vox shortened
9 Years Ago
Comments
9 Years Ago
Added Items+Callbacks partial Added UnitInteractionsState StateMachineBehaviour for better Items related animation event handling
9 Years Ago
Renamed VitalTypes.CurrentSpeed to DesiredSpeed
9 Years Ago
deleted commented segment
9 Years Ago
added events to switch items between L R back
9 Years Ago
Fixed some bugs in how equip and stow was gating callbacks on wrong conditions Didn't cleaning up event data for equip and stow.
9 Years Ago
changed movement to idle blend from speed which is NavMeshAgent.speed (Maximum movement speed when following a path) to animatorSpeed which is Unit.Navigation.NavMeshAgent.velocity.magnitude (the current velocity)
9 Years Ago
TribeTracker padding
9 Years Ago
Tut widget visuals
9 Years Ago
Fixed tutorial and tasks widget issues by moving elements to prefabs rather than finding components in children etc
9 Years Ago
icon doesn't touch rim
9 Years Ago
More unit portrait fiddling
9 Years Ago
Moved Unit portrait stuff into it's own manager, fixed tracker potraits being shit
9 Years Ago
Save
9 Years Ago
Added unit to unit flag event. Made a tribe combat activity.
9 Years Ago
Emote sound delay
9 Years Ago
lasp gasp of air male vox sound added
9 Years Ago
EmoteSettings holds UnitSoundsTypes, play sound in Emotes.TriggerEmote Added Emotes for Sleeping/Running/Injured Strip flags on death uncommtend
9 Years Ago
Cleaned up some crap Unit flags handling. Strip flags on death to ensure we fire triggers etc. Added Human Corpse item Dead people can't speak. Duh.
9 Years Ago
Improved target following range calculation
9 Years Ago
Human-Combat will now equip weapon before setting current combat ability (in selectors), that player commanded hunting/attacking makes the cavemen draw their weapon and use the weapon's abilities.
9 Years Ago
Fixed missing occlusion property error in terrainblendext Fixed lighting in "Before/Particles/Lit Alpha Blended"
9 Years Ago
Removed VisualFX from clickdirt prefab Removed VFX from Wounded Effect Audio mixer tweaks
9 Years Ago
levels UI sfx
9 Years Ago
Fixed NRE in BehaviourChainElement
9 Years Ago
UnitDesire target death listener, commented out Unit.Combat.OnKilledUnit desire handling for now
9 Years Ago
Hooked up gamespeed sounds Fixed missing refs on PlayerCameraEffects
9 Years Ago
Fixed Combat.RecieveHit not handling desire fulfillment checks properly, moved to a callback
9 Years Ago
Speed UI sfx added