19,298 Commits over 1,614 Days - 0.50cph!
Updated Berry Bush to include Interaction Trigger
Renamed a perception condition
Fixed Sneak To & Attack GP not reading from blackboard
Put the new threat check condition back into the AI Designer
EDITING ALL THE BEHAVIOUR ASSET FILES BY HAND A LIKE A DRUNKEN CUNTWHISTLE TO FIX MY STUPID DATA MIGRATION ERRORS FROM EARLIER THIS EVENING
Added Condition Trigger.
Moved Alert and Fleeing checks to Conditions.
Added Unit Comparer static class with Hostility check.
Unity's crying over Destroy, wants DestroyImmediate.
Added DecisionContextScope enum for cleaner management of decision scope and weight/multiplier application
Player task animator states, colors and icon swap
latest export of human + merge
Ability.SetCombatTarget species comparison condition re-instated to prevent player commanding people to murder each other
UI time toggles animator fix
Fixed DataEditor creating assets using the base type as prefix when it the type is a subclass
Renamed a lot of assets to correctly match the scheme
new coms triggers to use for humans to communicate with each other
triggerComsPoint
triggerComsPointFloor
triggerComsComeHere
triggerComsShout
triggerComsYes
triggerComsNo
triggerComsDont
triggerComsTalk
Fixed commands modal firing gamespeed events when not open. duh.
AI tweaks
Time controls fixes
Removed DecisionPlan from the codebase
Added break conditions to GoalPlans, evaluated on SimTick
Increased perception range a bit
humans without attachment rigidbody or fixed joints
UnitAttachments no longer require a rigidbody, updated UnitViewUtility importer, re-saved prefabs
Fucked up the UI to make petur angry
alert!! animator setup for animals
Added more tutorial items.
Added Alert Flag
Fixed perception calculations (nothing to see here...)
added human trigger quit
made animal eating have longer transition time
human quit current task anim and rabbits are easy to get close to
Command button widget tweak.
Various UI widget stuff
Unit portrait lighting
Effect icons and colors
Commands widget hotspot animation fixes