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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
A minor improvement to adding player momentum to incoming variant.
9 Years Ago
- Take advantage of early exit opportunity in TrySetCurrentGoalPlanVariant when same goal plan but not a player command. - If incoming variant is a player command, add momentum to its score. - Behaviour Chain's decision score calculation was using the old multiplication method. Now finding average score through addition.
9 Years Ago
setup human turn anims to work when bool isTurning is active
9 Years Ago
- Working on raycast to ensure we're not trying to shoot through a wall/hill/tree/etc. Not 100% there yet. - Some more null testing in CraftItemSettings, we trust state too much it seems, or we're able to somehow get into a bad state... so got to look deeper into this issue in general.
9 Years Ago
Agent.TrySetCurrentGoalPlanVariant adds momentum to current GPV score for comparison
9 Years Ago
one more
9 Years Ago
text color tweak
9 Years Ago
thought bubble stuff
9 Years Ago
backup
9 Years Ago
DecisonMaker.FindBestGoalPlan buffers goal_decision's blackboard data before clearing decisions and creating new ones for goal plans (which recieve the blackboard data properly)
9 Years Ago
Merge from unit_desire BlackboardData Set nulls all data
9 Years Ago
removed scripts and other stuff
9 Years Ago
ui stuff
9 Years Ago
thought bubble stuff
9 Years Ago
Combat AI now uses a "Kill" desire (but there are still some issues)
9 Years Ago
more ph
9 Years Ago
Wait after move now 5 minutes Unit portrait layer tweaks
9 Years Ago
ui
9 Years Ago
various ui/ffects
9 Years Ago
fixed a gui oops
9 Years Ago
grammar
9 Years Ago
effects and ui
9 Years Ago
TrySetCurrentGoalPlanVariant cleanup/comments
9 Years Ago
ambient music for 'question' scene at startup
9 Years Ago
stop animal shiny being too shiny(needs more work)
9 Years Ago
new wolf male mesh
9 Years Ago
Removed momentum from DSE Score, cleaned up and commented Agent.TrySetCurrentGoalPlanVariant
9 Years Ago
DSE momentum and confidence multipliers applied at the end of the scoring, Goal/Plan "heritage" members removed and replaced with simple data id comparions in DecisionContext.GetMomentum
9 Years Ago
more skinning updates
9 Years Ago
made corpse skinning work by removing the interaction skinning and relying on the despenser setup to bring up the UI button
9 Years Ago
progress
9 Years Ago
pixel micromanagement
9 Years Ago
effect stuff
9 Years Ago
DSE comments
9 Years Ago
Effect icon tooltips
9 Years Ago
Some effect icons assignments because I cant take it anymore Item data fix (bow weapon type was corruped)
9 Years Ago
Lots of AI data tweaks, split carnivore hunting food/hunting into seprate module
9 Years Ago
Removing debug logs
9 Years Ago
Confidence and momentum scoring changes (momentum now applied as multplier to DSE's final score)
9 Years Ago
Data save
9 Years Ago
Craft/Build toggles in UnitCommandsWidget Unit+Info description returns highest skill level text
9 Years Ago
messy ui commit
9 Years Ago
file
9 Years Ago
Player exposure control in AI Module, Goal, Goal Plan and Behaviour data types, editor support UnitBehaviourWidget only shows player exposed behaviours Fixed SetDestination NRE related to PositionRelativeToUnitSelector's blackboard position write
9 Years Ago
Desire description things Spam desire activity
9 Years Ago
junk
9 Years Ago
Data save
9 Years Ago
Minor rename in IsCarryingRequiredTool condition
9 Years Ago
Editor tweaks
9 Years Ago
Editor fix