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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
VisualFX FollowUnitHead positioning mode ignores rotation
9 Years Ago
Unit.Items.OnPickedUpItemCallback now properly tests picked up items against existing unfufilled Desires
9 Years Ago
Effects component removes all active effects in PreDestroy
9 Years Ago
first pass sneaking anims
9 Years Ago
Fixed shitty view management bugs
9 Years Ago
Actions : TakeFromDispenser waits for callback instead of ending, when it should
9 Years Ago
Fixed TakeFromDispenser not allocating state array on enable
9 Years Ago
nuking debug
9 Years Ago
female vox level edits
9 Years Ago
Save
9 Years Ago
Added generic unit collection settings,
9 Years Ago
female vox level edits
9 Years Ago
UnitSettingsEditor NRE fix
9 Years Ago
Trigger radius for senses should be a bit smaller now
9 Years Ago
Removed another range check for ranged abilities
9 Years Ago
Fixed bad field instantiation in UnitSettings
9 Years Ago
Unit collections tab in data editor
9 Years Ago
UnitCollection now has a proper data type (UnitCollectionSettings)
9 Years Ago
Fixed bad merges
9 Years Ago
Action.BreakChain renamed to Break, logs on break when agent.Entity is selected for debug
9 Years Ago
Fixed moving to target Abilities not having access to current combat ability
9 Years Ago
Moved tick of Effects away from Sim Tick.
9 Years Ago
Lets only clean up the dead after Post state of sim tick
9 Years Ago
Removed range check for ranged attacks when shooting.
9 Years Ago
Temp caching target for slightly better readability.
9 Years Ago
made ragdolls stop glitching when scale is not 1 add force to correct bone from correct distance in ragdoll when hit by arrows(has some other problems)
9 Years Ago
Some minor cleanup to the combat ability selector code and a suggestion/comment.
9 Years Ago
Clamp Unit senses radius to 75, fixed scale of the trigger itself
9 Years Ago
ActionState reset handling/cleanup Fixed Wait Action state handling causing errors
9 Years Ago
Desires debug
9 Years Ago
Desire.Equals overloads compare DesireParameters rather than Desire
9 Years Ago
Desires data properly assigned in Unit.Desires.AddDesire
9 Years Ago
Added SEGI beta
9 Years Ago
Desire creation allocation avoidance in actions Fixed UnitViewUtility not updating prefabs from source correctly Audio file metas
9 Years Ago
Added Desire creation support to BehaviourChain Selector elements, exposed via editor and handled by UnitDecisionMaker (no longer hooked up in DSE/DecisionContext) Desire no longer stores DesireParameters, instead derived types store data as properties Removed IDesire interface since base Desire no longer requires generics
9 Years Ago
replaced and added female vox deselects
9 Years Ago
AIDesigner cleanup, layout class
9 Years Ago
replaced female select vox
9 Years Ago
Added data validation to BaseBehaviourPlanSettings
9 Years Ago
Deleted unused impregnate ability, fixed some missing actions
9 Years Ago
Manual merge of action state changes from 5.4 branch because plastic is a dick
9 Years Ago
Merge from main Updated SetDestinationBase with new state management patterns
9 Years Ago
Action state handling / allocation improvements Metas apparently
9 Years Ago
updated amplify occlusion to latest
9 Years Ago
updated to b22
9 Years Ago
Started splitting SetDestinationSettings
9 Years Ago
Merge
9 Years Ago
Put a Navigation.Stop in there to try to fix approaching target problems.
9 Years Ago
Save
9 Years Ago
Merge from desires refactor, more desires refactoring (mostly filtering) Removed the notion of desire "types" (Attain/Retain), instead just use fulfillment state as the same indicator. DesireTypes now refers to the derived types themselves (Item, Building)