19,298 Commits over 1,614 Days - 0.50cph!
added a two more standard attack variations and a pounce variation that should work with root motion
attackTrigger01
attackTrigger02
attackTriggerPounce
Misc cleanup, classes to files
improved bear limp and exhausted anims
Working on Interaction Exclusivity. 'Tis not quite there yet, but getting there.
added triggerAlert to make the animals look around and search for danger
added triggerAgro to make the animals look angry when they find danger
bear attack was missing event
Fixed attack range being hidden in non-ranged attacks
Somewhat fixed stat considerations and added a couple more things to territory AI
improved spear throw anim for petur <3
Group Views (and therefore also territories) now spawn in the right place
Exhausted walk speed for frankie
resting properly co-exists with awake
Campfires don't require any construction for now
no more massive campfires
Campfire .Machine animation param data
updated spits assigned correct animations to spit override controllers
Editor shiz for machine component params
Machines support animator params on start/stop via wrapper data
General Machine cleanup
turned on animation import on fires
moved bush position points closer so the humans look like they are touching it and removed bad pre and post gather anims from the controllers
groundwork for better fires status and firelighting
Added some AI stuff for territories.
Fixed VisualFX positioning mode being wrong on campfires
Fixed temperature level trigger set to the wrong value
DesiresParameters is serializable
UnitSettingsEditor Desires exposure
Desires added to UnitSettings, and default components list
EffectSettings.OnValidate
Natural-Nutrition-WellFed fix
Desires moved from Agent to UnitComponents.
human anim controller data got lost somehow and updated mammoth and die anims
Various stuff. Proper hunger and nutrition.
BehaviourPlanSettings.PlayerCommandFX uses VisualFX
order prefab move looping fix
Prefab updates, removes VisualFX + AudioSource components
Data updates