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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Stat change % support. Stats and Effects tick at the same rate as all other systems, instead we scale values based on tick rate. All Stat minipulation values are now PER GAME MINUTE.
9 Years Ago
shortened atmos 8
9 Years Ago
atmos 20 shortened
9 Years Ago
more atmos stuff
9 Years Ago
atmos 22 chop chop
9 Years Ago
Bears no longer turn into logs when they die.
9 Years Ago
Added hacky as fuck filtering for AssetEnumAttribute/Drawer
9 Years Ago
accidently left bool flag on
9 Years Ago
Added Fleeing flag and tweak fleeing related behaviour a bit.
9 Years Ago
isCarryingLTorch and isCarryingRTorch bools setup with left and right hand animation mask layers improved boar/warthog run/walk animstions a bit
9 Years Ago
Attempted to accurately port the fleeing calculation from the spreadsheet.
9 Years Ago
Added a wee bit more robustness to the OnBreak function (testing for null, rather than trusting our gpv is not a reset gpv (eg. when GP is null)).
9 Years Ago
Used "i" iterator over list when "j" should be used, would sometimes lead to out of bounds error unless "i" magically happened to be within the scope of "j".
9 Years Ago
BehaviourChain.Break invokes OnChainBreak...
9 Years Ago
all these are yet to be setup in code; triggerConfused for humans to play when they dont know what to do isDancing for humans to enable when they should dance isCarried for animals to enable when they are dead and being carried on shoulder (animations only setup for bear and deer)
9 Years Ago
BehaviourChain.Add ignores Behaviours with empty ActionChains BehaviourChain.IsValid is set explicitly at the end of DM
9 Years Ago
smartojbect_test repro setup
9 Years Ago
fffffffffffff
9 Years Ago
Effects tweaks, editor improvements
9 Years Ago
Added a prefix to all Effect names Removed Alive Effect, now handled by Awake and Sleeping
9 Years Ago
Fixed individual unit pitch not being passed to the audio source
9 Years Ago
Removed no longer needed audio sources
9 Years Ago
Biome tweaks
9 Years Ago
Unit audio sources now use a pooling system.
9 Years Ago
atmos 18 split
9 Years Ago
atmos 16 edit
9 Years Ago
atmos 15 edit
9 Years Ago
UnitView OnPlaySound tweak
9 Years Ago
added axe sounds to audiobundle
9 Years Ago
Underped the merge
9 Years Ago
Added support for audio bundle assets than can be passed via animations.
9 Years Ago
Sfx added to anim, atmos music chopping
9 Years Ago
Minor tweaks in UnitView
9 Years Ago
Fixed Units not being able to pick up some items
9 Years Ago
changed triggerPickupRight to triggerPickUpRight, damn U
9 Years Ago
Floats not ints. Flints.
9 Years Ago
Fixed UnitSensor NRE
9 Years Ago
LoadGameFromSubscene no longer fucks you if you have a zone scene and main loaded in the editor \o/ Added custom editor for OptionsManager
9 Years Ago
Expose game options in inspector
9 Years Ago
Reverted speed change
9 Years Ago
Ragdoll enable on death
9 Years Ago
Compile fix
9 Years Ago
Items and Attachments work OnSoundEvent enum parse
9 Years Ago
added sounds to bow and changed unitview to make them play in game added pickup event to pickup left anim added sound test human controller
9 Years Ago
axe sfx
9 Years Ago
Subtracting 4860
9 Years Ago
Interaction twaeks
9 Years Ago
Some ReorderableListDrawer tweaks
9 Years Ago
added axe sounds + folder reorganisation
9 Years Ago
Moving sounds about