repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Compile fix fix
9 Years Ago
Compile fix
9 Years Ago
Machine tweak
9 Years Ago
Refactoring Machine a bit, fixed issues creation/init and inter-process dependencies not working. TLDR : you can cook shit now
9 Years Ago
Added a friendly support calculation for "negative threat", needs testing.
9 Years Ago
Don't allow player to try and subscribe to a smartobject/interaction that has no available subscription slots.
9 Years Ago
Animals no longer require the Items component to eat items, or eat from dispensers
9 Years Ago
Potential fix for some SmartObject reservation issues First pass at Player created Desire injection (crafting)
9 Years Ago
TakeFromDispenser Unit.Items NRE catch and console warning
9 Years Ago
Animals can consume items
9 Years Ago
Item Craft Desires no longer create Find Item Desires for each of their required crafting ingredients
9 Years Ago
BehaviourPlanData no longer stores lists of SkillRequirement and ToolType SkillRequirement is a class Desires support ToolTypes
9 Years Ago
Split Building Goals in to new module Added some basic Social AI modules to humans
9 Years Ago
TakeFromDispenser NRE fix
9 Years Ago
Ignore destroyed entities in UDM filtering just to be safe
9 Years Ago
No longer reset all SmartObject reservations every tick in EntityManager SmartObject reservation cleanup in BehaviourChain
9 Years Ago
Removing some un-used SmartObject subscription overloads and params
9 Years Ago
Cleaning up GPV/BC Agent
9 Years Ago
Don't reserve subscription slots during DM, only when adding the best resulting variant to the BehaviourChain
9 Years Ago
AI Designer improvements, data save
9 Years Ago
Abilities in GoalPlan BehaviourChains can now filter by available SmartObject Interactions on their prospective targets, during DM
9 Years Ago
Debug crap
9 Years Ago
Added machine item output process (not tested yet).
9 Years Ago
Actually fixing decision log counts
9 Years Ago
Exposed EntityManager budget to inspector DecisionLogGroup fix
9 Years Ago
Profile hooks for Agent debug Only selected agent generates log data by default
9 Years Ago
atmos edit and hunting loop added
9 Years Ago
Decision logger group improvements
9 Years Ago
atmos edit
9 Years Ago
atmos edit
9 Years Ago
atmos edit
9 Years Ago
Combat NRE fix
9 Years Ago
Death flag fix Entity selection improved in AI Debugger Decision logger grouping by DSE log id and decision plan equality
9 Years Ago
Units in combat should now look at their target (not really tested yet due to some other issues).
9 Years Ago
Logs can now be chopped into big sticks
9 Years Ago
Debug tool entity selection drop down replaeced with button + GenericMenu with categories
9 Years Ago
Added a gate for potential duplicate invokations of OnChainBreak event due to UML-revealing loop in the API.
9 Years Ago
missed a bit
9 Years Ago
Better editor values
9 Years Ago
Stat minipulation fixes, scaled properly with tickrate. Real world values in editor Fxied Death effect not found by UnitManager
9 Years Ago
Target moving out of appropriate distance for attacking should now trigger combat interruption.
9 Years Ago
Fixed target death event not being unsubscribed properly.
9 Years Ago
Continued work on combat cancelling
9 Years Ago
Set flag before invoke
9 Years Ago
Bow is no longer wearable
9 Years Ago
Fixed DataEditor not creating assets with correct paths Prepping for attachment point blocking
9 Years Ago
Reserve subscriptions for smart object interactions, that decision making and actions can go hand in hand a little better.
9 Years Ago
Combat component should now correctly listen for target death and fire animation cancel event accordingly.
9 Years Ago
Stat.ChangeCurrentValue cast fix
9 Years Ago
Editor tweaks