19,298 Commits over 1,614 Days - 0.50cph!
Started adding stat comparison consideration (not yet finished or tested)
Animator bool hacks on death ew
Don't allow further flag changes after unit is flagged dead
Removed animator actions from Death Effect
Attachments editor twaeks
Updated basic spear view prefab to use correct asset
AP offsets for some spears, which can now be attached to the back
Updated human view prefabs (fixed bad attachment points)
AttachmentsEditor progress
Better default attachment offset data
Attachments editor progress
Rebaked navmesh data fro smartobject_test and combat_test
very basic hair shadow ambient boost
50% less derp on some fx.
UnitSpawners will put humans into the player's tribe
Age + gender options on UnitSpawner
BlackboardData potential fixes
BlackboardData quality operators
Added Change Combat Ability action
Change Combat Ability goal should actually be working now (but is getting a score of 0)
Attack ability sets speed to jog, not sprint
Blackboard trickle down fudgery
Decision blackboard refactor
moved left hand bone and reexported animations
started to make anims work with dual spears
added nipples to children
added dodge to controller and combat.cs
made walk blend to idle better when stopping
Editor cleanup and tinkering
Cleaned up PlayerController goal creation
Removed player AI module
Decision owns a Blackboard
switched round target selector and combat ability selector
this checkin has the attach bones setup properly (I HOPE!!!)
Added combat ability re-selection to combat AI module (might not work properly yet)
Attachments editor progress, EntityViewPrefab offset data
PlayerController dummy goal cleanup, module ref
Goals data copy support
Dodge animation trigger should now get called.
Fixed dodged attacks not causing the combat state
Force Player commanded GPV BehaviourChain to report as valid
Fixed go to destination sometimes using the wrong combat ability for range.
Fixed UnitSpawners having the wrong script assigned...
AIDesigner and some other editor tweaks
Fix potential NRE in ItemSpawner, added error log
Added Player AI Module, used as template for player commanded goals
Added AlwaysWinConditon
Updated Condition and Consideration templates
Condition + Consideration params refactor
AIDesigner+Editor index out of range fix (update serialized property)