repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Projectiles now hit stationary targets and rotate correctly.
9 Years Ago
Added Shelter VE to buildings Fxied EffectSettingsWrapper bad NestedEditor Attribute Exposed ToolType and SkillUse in BuildingSettingsEditor
9 Years Ago
FIxed Buildings having two container components
9 Years Ago
A bunch of material cleanup and prefab fixes (campfires, bushes and buildings are interactable again)
9 Years Ago
Combat abilities now affect stamina.
9 Years Ago
Chopping up atmos pieces
9 Years Ago
Removed Agents panel from DebugTools window DebugTools window now shows generic Entity Info panel, not just Unit, plus a bunch of tweaks and cleanup Removed "Open Visualiser" button from DataEditorTab, cleaned up some title display design
9 Years Ago
Fixed : AIDebugger shows all entities
9 Years Ago
Fixed UnitSettings.Create not positioning view prior to init
9 Years Ago
Fixed projectile entity incorrectly being set to the weapon rather than the ammo in Combat.
9 Years Ago
Started work on ranged combat and fixed item drop event not actually being triggered.
9 Years Ago
Added dodging and parrying.
9 Years Ago
Restructured combat so missing is calculated on the defender's side.
9 Years Ago
Melee attacks that hit when the opponent is out of range should now miss.
9 Years Ago
UnitCollection now stores a list of StatModifiers WIP restrictions for StatMinipulationParameters in StatMinipulatorParametersDrawer via new attribute
9 Years Ago
UnitCollection stat boosts
9 Years Ago
Tweaked unit collection radius calc + human radius multiplier
9 Years Ago
added some comments to UnitCollection code in Senses
9 Years Ago
Integrated squiggle for graph-based debug visualization of conditions and considerations for a quick turn-around test on how useful this information is to debugging.
9 Years Ago
Decision log entity listing fix
9 Years Ago
Stats udate (added stats for Warthog to the spreadsheet)
9 Years Ago
Added SelectBestFindDesire Selector, tweaked Crafting AI module Fixed DecisionContext not nullifying GoalPlan on reset
9 Years Ago
Tweaked animator and combat base distance to make attacking happen more immediately.
9 Years Ago
More fixing of combat damage calculations and tidying up.
9 Years Ago
Combat damage calculation is actually correct now.
9 Years Ago
Combat callback fix
9 Years Ago
Ceanup
9 Years Ago
Removed target death listener from AttackUnit
9 Years Ago
Handle combat ability fallback internally
9 Years Ago
Assign Combat.ActiveCombatAbility internally
9 Years Ago
AttackUnit now calls Combat.TryAttackTarget directly, passing in a callback fired after an attack speed gate.
9 Years Ago
Remove bad base.Ends
9 Years Ago
Added a combat miss event.
9 Years Ago
BCD reset, SetDestination change
9 Years Ago
Write CombatAbilityParameters to BCD
9 Years Ago
SetDestination Combat mode fallback when no combat ability data is available from blackboard
9 Years Ago
Fixed bad return
9 Years Ago
Removed Blackboard.ContainsKey() method.
9 Years Ago
Added Combat mode to SetDestination Action, replaced with new action in AttackUnit
9 Years Ago
Blackboard NRE fix
9 Years Ago
Assets that didn't get saved because I'm a noob...
9 Years Ago
GameUI TODO re Ability decisions
9 Years Ago
Blackboard.Write() is throwing a weird NRE
9 Years Ago
Added in combat ability selector (not actually used yet). Combat component now keeps a list of all available abilities which it updates upon picking up or dropping a weapon.
9 Years Ago
Fixed an infinite loop when trying to display the Game Over screen.
9 Years Ago
Editor scripts cleanup/renames
9 Years Ago
Game over modal fix
9 Years Ago
Reorderable list menus tweaks
9 Years Ago
Reorderable list menus don't show type for group children
9 Years Ago
Ability.PickBestAttackerToFight DSE tweaks, no longer scores using inverse target health, instead runs threat and inverse target health as bonus considerations