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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Fixed BehaviourPlanSettingsWrapper not storing EntitySettings where it should have
9 Years Ago
- DecisionPlanParametersDrawer tweaks, foldout - Fixed Foldouts in GoalSettingsEditor - Renamed DecisionPriorityLevels
9 Years Ago
Backup in case this wrecks the terrain.
9 Years Ago
hopefully rollingback this file as I checked it in accidently
9 Years Ago
exposed bones on human rig and added pickup events to the pickup anims
9 Years Ago
Now handling the copying of content between Agent's GoalPlanVariant and DecisionMaker's variant.
9 Years Ago
new human model from petur on a new rig. Some(all) of the animations are very rough or just wrong so to be fixed soon. human female remains unchanged to use as refrence but will be replaced soon
9 Years Ago
- GoalSettingsEditor child goal/plans in Foldouts - Added EatCookedMeat GoalPlan
9 Years Ago
- GoalPlanSettings.BehaviourChain stores new BehaviourPlanSettingsWrapper, allows for filtering of target entity type for DM
9 Years Ago
-merged new bits and bobs about IMs
9 Years Ago
- BehaviourChain.EnactInteractionDecision uses Decision.Context.InteractionPlan.SmartObject as target instead of Decision.Context.Target
9 Years Ago
- Ensure all Items which are flagged as Consumable have the Consume Interaction - Goal data tweaks
9 Years Ago
- DecisionPlan stored property in Goal/GoalPlan, not a field.
9 Years Ago
- GoalPlanVariant creates BehaviourChain - Added GPV.OnCompleted event - GPV.Add and GPV.Clear deferred methods for BehaviourChain - BC no longer creates BehaviourPlans from settings in constructor - Added abstract BehaviourPlanTypes property to BehaviourPlanSettings
9 Years Ago
-InfluenceThreadManager is a proper ManagerSingleton now.
9 Years Ago
-some more profiler hooks (tho they bring no joy) -ThreadedAffectorData changed to use fixedarrays, be a class, and be reused in InfluenceMap
9 Years Ago
- Fixed TryWearItem calling the wrong thing - Updated human view prefabs (should fix error spam)
9 Years Ago
- Split Unit Wearable handling into it's own partial
9 Years Ago
- Call Animator.Rebind() after Unit puts on a Wearable (fixes clipping/skinning stupidity)
9 Years Ago
Un-peturing the Temperate Biome, added Biome.PeturDevil for biome_test scene
9 Years Ago
UnitImportWizard AttachmentPoint handling
9 Years Ago
More work on Goals and DM integration.
9 Years Ago
Will it blend?
9 Years Ago
9 Years Ago
- Renabled grass - Tutu wearable prefab material fix
9 Years Ago
- Wearables WIP
9 Years Ago
- World debug auto refresh includes terrain config changes
9 Years Ago
Stop BeforeDebugTabWorld trying to update when not playing
9 Years Ago
Asset save
9 Years Ago
Move humans, move.
9 Years Ago
- More Wearables groundwork
9 Years Ago
- Refactoring EntityComponent, added EntityComponentParameters for 1:1 mapped, single type component settings (container, IM effectors) - Removed usage of TryAdd in Entity (@ptrefall lets look at this again after Goals/SOC) - Added ItemParamaters, derived types for Consumable, Physical, Craftable, Wearable and.. Weapon(able)
9 Years Ago
- TriggerSettingsEditor tweak
9 Years Ago
- Effects debug : can now add remove effects on selected unit - Trigger editors nested in EffectSettings - Made StatMeasurementDrawer less shit
9 Years Ago
- Stats debug cleanup, added stat value edit thing - Fixed Safety having max value of 0
9 Years Ago
wip animations and rigging
9 Years Ago
Tweak
9 Years Ago
- Added auto update/refresh for biome data on the world debug panel
9 Years Ago
- More biome debug stuff
9 Years Ago
Added World tab to the Before > Debug window, with season dropdown and set button
9 Years Ago
- Merge from PlanConsistencyExperiment aka the worst branch name ever
9 Years Ago
Asset twaek
9 Years Ago
GoTo fix
9 Years Ago
Asset save, dont bother storing InteractionSettingsWrapper anymore
9 Years Ago
- Added ManagerSingleton, Manager no longer always a singleton - Renamed World to WorldManager - ItemSetings now stores a list of Interactions when held, enabled/disabled accordingly in Item, plus some editor trickery to make sure they're always added/removed from lists when IsCarryable is changed
9 Years Ago
.asset dependancies
9 Years Ago
Check dis scene out bill
9 Years Ago
Fixed issues with stat modifiers Removed IBehaviourPlanSettings, replaced with BaseBehaviourPlanSettings class
9 Years Ago
DecisionPlanParametersDrawer Considerations list fix
9 Years Ago
- Merge from stat_modifiers_refactor - Converted StatModifier to use params instead of settings data assets - Nuked all BehaviourPlan data (Interactions/Abilities)