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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Fixed Effect trying to apply stat modifers to Agents that do not have the target Stat
9 Years Ago
GUI Skin save
9 Years Ago
More editor UI tinkering
9 Years Ago
- Editor gui skin, styles, stuff - Moved some drawers to their own files
9 Years Ago
ReorderableListDrawer fixes
9 Years Ago
ReorderableListDrawer generics, interface, hell.
9 Years Ago
- Added Emotes to the Unit debug view - Added DecisionLayers filtering to DecisionPlanParametersDrawer - Added DecisionLayerAttribute to pipe in DecisionLayers filtering
9 Years Ago
-removed now-useless Considerations -yamfm
9 Years Ago
Actually fixed GoalSettingsEditor guistyle errors, updated lots of conditions and considerations new getters
9 Years Ago
GoalSettingsEditor GUIStyle error fix
9 Years Ago
Meta
9 Years Ago
- Added DecisionLayers and ConditionTypes enums, abstract getters in ConsiderationSettings, ConditionSettings - Fixes cs 2646
9 Years Ago
- Fixed GoalSettingsEditor not showing child goals - Added some background styling to GoalSettings plan and child listing - BeforeEditorLayout.DrawContentGroup now takes an optional GUIStyle to use for the container - FindBestInteractionPlanVariant passes smart_object as DC target
9 Years Ago
-made a bunch of Conditions to replace boolean Considerations
9 Years Ago
human male and female now have a blendshape on the eyes called "small" that ranges from 0 (big) to 100(small)
9 Years Ago
BehaviourChainPlanSettingsWrapper DM exclusion test ActionChainData stores HarvestedItems list BehaviourChainData convenience accessor in Action HarvestResources stores item yield in ACD and BCD ConsumeItem will check BCD then ACD for targets
9 Years Ago
DecisionPlanParametersDrawer tweaks
9 Years Ago
Fixed BeforeInspector not renaming assets properly
9 Years Ago
Clothing prefabs, eye shader/material dickery
9 Years Ago
human walk (looks weird atm)
9 Years Ago
- Fixed shitty bug in BeforeInspector+ViewManagement when updating a view prefab from source object - SpeciesSettingsEditor correctly assigns an avatar to animators on unit views when possible - Drawers for Wrappers, lots of them
9 Years Ago
now unused
9 Years Ago
checking in, might break, Will fix asap
9 Years Ago
more tools tweaks
9 Years Ago
- Nuked UnitImportWizard, ported all functionality into SpeciesSettingsEditor - Some BeforeInspector+ViewManagement changes
9 Years Ago
- BiomeMaterialLibraries auto refresh via the World debug option - Added base DataParameters type - Added StatBlockerParameters, EffectParmaters.StatBlockers - Added Stat+Blockable partial - EffectParamters duration stuff clean up a bit, added a label in the prop drawer to display the value as hours/minutes - Lots of Triggered Effects data fill
9 Years Ago
Made Agent+DM a bit more robust, where if finding the best goal's goal plan or goal plan variant doesn't pull through and fail, it will go on and try to find the next best goal.
9 Years Ago
Fixed bug where we were updating tick modifier value rather than modifier value.
9 Years Ago
Storing failed Stat semantics cleanup on a failed branch, probably never to be loaded back up again...
9 Years Ago
- DecisionMakerSettings and Maslow Weight store public fields, not properties and private fields - DMS.MaslowWeights is initiated with an element for each DPL - DecisionMakerSettingsEditor cleanup
9 Years Ago
-removed Warmth need, as we decided it's easier to just check for necessary warmth in a consideration, cleared various statcollections of it. -added considerations for NeedForWarmth and NeedForCold -yamfm
9 Years Ago
Wearables fixed, I think.
9 Years Ago
asset save
9 Years Ago
- Fixed Item.IsCarryable not returning the right field from PhysicalParameters - Fixed GPV BehaviourChain not resetting properly - Unit+Wearables tweaks - Some item view APO data
9 Years Ago
Meerrrrge in
9 Years Ago
- Nuked "to be phased out" stuff in Units/Human - Renamed human_female body mesh to include the word "body" for HumanView setup purposes - Dem prefab
9 Years Ago
Female is broken not sure why
9 Years Ago
Missed abit
9 Years Ago
Asset/prefab/data tweaks
9 Years Ago
DefaultModelImporter makes sure we always search project wide for materials using the model's material name
9 Years Ago
UnitImportWizaaaaaaaaaaaaaaaaaaard
9 Years Ago
-log an error if more than 1 Assign/Difference ResultOperator is set up in a StatLinkerBasic.
9 Years Ago
Fixed Effect stackability idiocy
9 Years Ago
- Added EffectParamters, which is stored by EffectSettings and also stored by other data types, e.g. Consumable and Wearable ItemParameters - EffectSettings are intended to be used ONLY in conjunction with Triggers - Wearables now apply their Effect when Worn by a Unit - Re-arranged the order of Operations in StatLinkerBasic - Added ModifierOperators enum, used by StatLinkerOperation result modfication, should make for more readable data - Nuked a shitload of Effects, mostly replaced with EffectParmaters where applicable - EffectParameters.Id is broken, so effects stack infinitely, fix WIP
9 Years Ago
New deer model and rig.
9 Years Ago
Deleted old DSE assets, metas apparently
9 Years Ago
Spawn tables. Scene backup.
9 Years Ago
Zero'd prefab pos because OCD.
9 Years Ago
Divided small rocks into small, smaller smallest.
9 Years Ago
Scene.