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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Merged from main
9 Years Ago
Potential NRE fix in GoToEntity
9 Years Ago
fixed zooming not working due to previous merge
9 Years Ago
Made raycasted orbit target optional, configed in Orbit options on PlayerCamera Somewhat messy merge with 2399 GoToSmartObject fixes TOD and Camera tweaks
9 Years Ago
-cleanup
9 Years Ago
-cleanud input partial a touch -camera curve was still unset, set it.
9 Years Ago
camera cruve field fix
9 Years Ago
Interior fix
9 Years Ago
More
9 Years Ago
Misc camera cleanup
9 Years Ago
Added OnPlayerOrbitStart/OnPlayerOrbitStop to PlayerCamera Cursor widget hides itself when the player is orbiting Moved CameraCurve and CameraRotationCurve to their own files
9 Years Ago
MinMax attribute
9 Years Ago
-made UnitCanFindCraftingItems safer.
9 Years Ago
Spear craft req fix
9 Years Ago
meta
9 Years Ago
moon tweaks
9 Years Ago
Find a weapon added to attack ability action chain
9 Years Ago
FindItem ends early if not human
9 Years Ago
-more cleanup -fixed some raycasts not perceiving layermask
9 Years Ago
-cleanup
9 Years Ago
-camera v4 ported to main, hopefully keeping bill's changes -fixed issues with following (was still using old system) -reworked CameraRotationCurve (tho still kinda temp/shaky) -cleaned up old vars and comments
9 Years Ago
subtractive merge from 2382 because derp
9 Years Ago
Asset save
9 Years Ago
All animals used the same generic Agent settings asset SpeciesSettings.Physiology stores a list of stat modifiers to add on init Animals have the Form Breeding Group Ability Added Sleep Ability Added Sleep Effect particle FX (zzZzZzzz) Added a Target Threat Consideration to the Attack Ability DSE
9 Years Ago
Animals can eat again
9 Years Ago
Misc debug cleanup and log removals
9 Years Ago
Made weather change less frequent, cleaning up debug window
9 Years Ago
Stat modifers and asset tweaks
9 Years Ago
Refactoring Machines - Machine processes can now be dependant on other processes - Added ItemOutput MachineProcess - Added Cook Meat process, cooked meat assets - Burn Fuel process on the Campfire now supports different durations for any given input entity
9 Years Ago
9 Years Ago
Fixed NestedEditorDrawer errors
9 Years Ago
StatCollectionSettingsEditor Added Sleep Need and linkers for energy and hunger Added Need For Sleep consideration People eat people.
9 Years Ago
Added meat items data and assets Renamed GoToDistance > GoToEntity, checks destination against target position in RunImplementation (acts as a Follow Action) Added HarvestFromCorpse Interaction (doesnt use iPositions like the standard HarvestFood) Added DeerCorpse Resource Fixed some editor errors
9 Years Ago
Effects from active weather will be applied to newly created Units Rain tweaks
9 Years Ago
Added human corpse Resource Unit+Resource handles creation of a Resource on death ResourceSettings.Create(Entity from_entity) overload for creation of resource using an existing Entity's View
9 Years Ago
Species data refactor, store shit in small serialized parameter classes Species Resource settings boilerplate
9 Years Ago
Removed using UnityEditor.iOS.Xcode directive in FixedArray (hi ptrefall)
9 Years Ago
Not used anymore
9 Years Ago
steamworks
9 Years Ago
Increased spawn densities, more sticks should spawn in forests
9 Years Ago
set BaseValue property not local field in Stat+Tickable
9 Years Ago
statBaseValue to baseValue
9 Years Ago
SESSAO high precision
9 Years Ago
Fixed Effect applying modifiers regardless of whether the agent actually added the effect. Agent.AddEffect now takes an EffectSettings and creates the Effect instance internally
9 Years Ago
Clamping statBaseValue Removed some LINQ in Agent+Effects Removed some leftover Need evaluation code from Agent Removed hourly tick code from all Agent code
9 Years Ago
Renamed AttributeConsideration to StatConsideration
9 Years Ago
StatLinker stores LinkedTo stat
9 Years Ago
Fixed SSAO/CB shenanigans
9 Years Ago
MinValue and MaxValue moved to StatSettings/Stat base
9 Years Ago
-typo fix fix