repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Fixed index range errors in Stat+Tickable
9 Years Ago
-GC optimization for IM, and a bunch of Profiler samples. -YAMfM
9 Years Ago
Stat modifable/tickable uses dict instead of grouping. This kills the GC.
9 Years Ago
Stat.UpdateModifiers() profiler sample
9 Years Ago
Added ActivityData, refactoring Activity a little NotificationsWidget subscribes to acitivty itself rather than being managed by GameUI More Activity refactoring
9 Years Ago
Fixed GameManager loading another zone when playing from a zone scene in editor
9 Years Ago
YAMfM (or Yet Another Merge from Main)
9 Years Ago
Scene save
9 Years Ago
LoadGameFromSubscene fix MusicManager improvements WeightedObject refactor, added IWeightedObject<T> Added WeightedAudio Added AudioMixerEx
9 Years Ago
BeforeEditor buttons visible without an active tab
9 Years Ago
Added button to BeforeEditor to dirty and save all assets, use this when you get null refs in data assets
9 Years Ago
Fixes
9 Years Ago
GameOptions, UIManager, UnitManager singleton cleanup
9 Years Ago
Manager singleton instance stuff moved to base class
9 Years Ago
TOD/Weather/Post/Water tweaks
9 Years Ago
Merge from main
9 Years Ago
Merged from main
9 Years Ago
I can totally spell preliminary
9 Years Ago
Prelimary merge from water-2.x beacuse yay shiny
9 Years Ago
█▍▇▇▄▉
9 Years Ago
Working version; todo fix tod_shadows
9 Years Ago
CameraParticleFX progress, fixed issue with Unit+Flags handling of sleep, added ResetBehaviour Action
9 Years Ago
Sticks can be harvested from trees, and will grow slowly
9 Years Ago
Fixed energy ticking twice like a twat
9 Years Ago
Removed UnitFindItemsScore, scoring added to UnitCanFindCraftingItems
9 Years Ago
Merge from main
9 Years Ago
Merged from main
9 Years Ago
Tall pines now require an axe to harvest, as does harvesting a bush for sticks Fixed emotes not working Rain rains
9 Years Ago
More FindItem improvement (wip support for finding multiple items of the same id or type), added UnitFindItemsScore consideration
9 Years Ago
Reverted 5.3b4 API updated crap
9 Years Ago
Merge from main
9 Years Ago
Emote tweaks Tool requirement checks in Harvest actions
9 Years Ago
-currently idle WIP new camera, pushing to clear my laptop of it :) (uses quaternions, but aside is mostly our old camera, skyward look somewaht works, orbit-point is userselected and turns the camera towards it)
9 Years Ago
FindItem now subscribes the agent to the PickUp interaction on each found item. Addiitonally, RunImplementation checks that the agent is carrying all the items we are trying to find to ensure exection only continues when this is true (TODO: break the chain after a threshold of ticks)
9 Years Ago
Asset save
9 Years Ago
FindItem bug fixes, Unit item handling improvements (make sure we update carried items list when item is destroyed)
9 Years Ago
Added dependencies
9 Years Ago
CraftableParameters.GetAllRequiredItemIds respects item requirement counts
9 Years Ago
break the chain if we dont find the right number of items in FindItem
9 Years Ago
FindItem should now fetch items it finds correctly...
9 Years Ago
Made FindItem super super super generic. Nuked a load of old item related actions Added ActionChainCraft.CraftingData class
9 Years Ago
ItemManager cleanup
9 Years Ago
Merged from main
9 Years Ago
Don't log DSE debug unless Application.isEditor
9 Years Ago
FindItemGeneric will check carried items when finding using an ItemType
9 Years Ago
Crafting things, all the things
9 Years Ago
Reverted back to passing NullIntention for CraftItem when called in FindItemGeneric
9 Years Ago
misc
9 Years Ago
Unit.Goto if FindItemGeneric is picking up an existing item
9 Years Ago
Assign required_item_id in FindItemGeneric before scoring craftablity (when not looking for a tool)