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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Cleaned up a little bit in InfluenceQuery.
9 Years Ago
Generalized InfluenceQuery class.
9 Years Ago
Fixed misc IM and made it work with mask vs mask.
9 Years Ago
-enum sweetness (looping through elements, vs manual hardcoding)
9 Years Ago
Moving towards supporting mask vs mask testing for influence map type masks.
9 Years Ago
Cleaned up entity destruction routines a bit, overriding in Unit to make sure we remove ourselves and our Agent from their respective managers. InfluenceMapEffector now derived from EntityComponent (TODO : make this configurable in BeforeEditor) Improved list maintenance in Unit+Senses
9 Years Ago
Refactored IM a bit.
9 Years Ago
Renaming Consideration asset files
9 Years Ago
Fixed missing directive in InfluenceAtPointConsideration, code consistency pass
9 Years Ago
Added SelfType and TargetType enums to ConsiderationSettings
9 Years Ago
-renamed namespace of InfiniteInfluenceMap
9 Years Ago
Minor tweaks to IM.
9 Years Ago
Fixed BeforeEditorTab.CreateTypeGroups not working
9 Years Ago
More IM tweaks.
9 Years Ago
Cavemen should probably not be considered a threat in the context of the SO gizmos.
9 Years Ago
Better debugging of smartobject influence response. Each smartobject will now on OnDrawGizmos query the threat influence at their point.
9 Years Ago
Some tweaks to IM stuffs.
9 Years Ago
-added a ctrl+alt+b shortcut to open the data editor.
9 Years Ago
Tweaked the gizmo drawing of influence response a bit to display only for selected units.
9 Years Ago
tinkering
9 Years Ago
Some tweaks to influence maps + added a slight hacky debug gizmo for influence per target (see Smart Object for DrawInfluence).
9 Years Ago
Species view creation automatically sets animator properties, including assigning a controller from the source asset directory if one exists
9 Years Ago
Deleting UnityVS on the repo
9 Years Ago
and again
9 Years Ago
ignore conf
9 Years Ago
-checking in yesterday's temporary considerations.
9 Years Ago
Added toggle for IME gizmos
9 Years Ago
Added InfluenceMapEffectorEditor Assigned anim controllers on all view prefabs
9 Years Ago
Renamed some LUTs
9 Years Ago
Fixes and tweaks after weighted object change
9 Years Ago
Entity now stores WeightedObject instead of EntityView for view prefabs
9 Years Ago
More of the same
9 Years Ago
Expanding BeforeDebug a bit, all species can now be spawned in-game from the spawning tab. A little InflueceMap.cs cleanup (redudant field initializers)
9 Years Ago
Fixed so that InfluenceAtPointConsideration Score returns the Score and not the Response. Added the new Consideration to DSE for adding wood to the fire and harvesting resources.
9 Years Ago
Shifted the Influence At Point Consideration to its proper folder, and created a Unit.Any.ConsiderSafety consideration asset.
9 Years Ago
-not quite working implementation of a InfMap consideration.
9 Years Ago
Fixed bug with species creation where unit prefab wouldnt get assigned Stopped HumanEditor showing handles outside of playmode (caused errors)
9 Years Ago
Nuking and moving some editor utils
9 Years Ago
Rename before debug folder
9 Years Ago
Fixed asset create not working for some data types BeforeDebug work
9 Years Ago
Wolf prefab affector and rename
9 Years Ago
metas
9 Years Ago
-made influence consideration more reasonable (ie. 0 influence safety = middle of the curve, -1 safety = 0, 1 safety = 1)
9 Years Ago
Actually moving
9 Years Ago
Moving editor files around a bit
9 Years Ago
-re-renamed units.wolf to unit.wolf -moved influencemaptypes into its own file -re-set humans with a 'safety' affector -added a consideration for safetyAtPoint
9 Years Ago
Added Unit.CurrentZone property, set on init
9 Years Ago
Made GetEnumarableOfType faster by returning list of Type
9 Years Ago
Console death
9 Years Ago