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19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Neutral foliage textures.
6 Years Ago
Effects debug basic readout
6 Years Ago
Debug improvements
6 Years Ago
pass dm score correctly in SB constructor overload
6 Years Ago
store DM score in SmartBehaviour
6 Years Ago
BeforeDebugObject improvements Testing a max subscription cap in Agent+DecisionMaker
6 Years Ago
Fixed duplicate Bear threat in Deer settings.
6 Years Ago
Exposed Agent's SmartBehaviourStack for debug Draw Gizmo lines for the top 6 behaviors in the stack (because I ran out of colors)
6 Years Ago
AgentManager back to ticking every 5 TOD seconds because effects and attribute steps were borked
6 Years Ago
Replaced "Not Holding/Being Held" with Can Pick Up consideration
6 Years Ago
Started on a generic TryAdd(Entity entity) function for Entity and EntityComponents, that is there to give a more generic interface for DepositItem and other such endeavors.
6 Years Ago
Expanded Entity with the EntityComponents partial, to further simplify Entity.
6 Years Ago
Some cleanup in Entity + more Entity caching. Decision Context Myself and Target are both an Entity now, which makes accessing types a lot easier.
6 Years Ago
6 Years Ago
better material mat obj component checks/handling, also automatically added to prefabs in SPM processing util
6 Years Ago
island002 topo remake, decor spawn tweaks
6 Years Ago
""
6 Years Ago
profiler samples in agent manager
6 Years Ago
Moved smartobject interaction handling out of entity and into smartobject
6 Years Ago
6 Years Ago
Removed TOD Seconds related stuff from AgentManager
6 Years Ago
Cleaned up some interacations and considerations. Momentum settings was weird and bool response curves should never use the animation curve.
6 Years Ago
Momentum tweaking to see what difference it makes
6 Years Ago
Moved caching of target components in DecisionContext to reduce GetComponent calls, alternative caching of ECs in Entity (no list lookup)
6 Years Ago
Inconsistent line endings.
6 Years Ago
Cleaned up some debug comments while bug tracking.
6 Years Ago
Fixed bug with units picking up stuff that they shouldn't. Bug was caused by bad decision context caching that was never reset when rotated.
6 Years Ago
EntitySettings derives from ScriptableObjectExt
6 Years Ago
Flags made sensible
6 Years Ago
Cleanup Unit+Items, PickUpItem, Container
6 Years Ago
Stop DM considering stand near for now
6 Years Ago
Fixed GoToRandomInRadius not passing itself to the pathfinder for callback
6 Years Ago
Deletes
6 Years Ago
Added LookAt Action Added GoToRandomInRadius Action Added UnitFlag Trigger Added UnitHasFlag Consideration Added Sleep Here Interaction Added Stand Near Interaction Added InteractionsOnFinished to BuildingSettings Added Sleep Effect Moved HumanView+IK to Unit+IK Fixed curve recalulation in considerations editor not working (TODO write a custom editor for the type)
6 Years Ago
-moved annoying blackout box in scene view, tested around, doesn't seem to cause harm.
6 Years Ago
Made InteractionSettings fields all public to be consistent with other data types, and updated assets (because yay copying fields)
6 Years Ago
Attributes are randomised in a slightly nicer way Removed silly tribe hub stuff from Building Buildings now store ownerGroup as originally intended in settings.Create()!
6 Years Ago
Resources can look differently at food and building resources.
6 Years Ago
Attributes are randomised when created
6 Years Ago
Fixed reorderable lists not deleting elements properly
6 Years Ago
Units no longer steal fruit from each other Editor everything
6 Years Ago
ItemHasHolder consideration and more editor fuckery
6 Years Ago
Fixed issue where DepositItem wouldn't be smart enough to realize it shouldn't burn spears as firewood.
6 Years Ago
6 Years Ago
6 Years Ago
Inline asset creation wip
6 Years Ago
Refactor all the editor things Effects and Needs are not functional, still some cleanup on the Editor side to do before re-making all the tirggers and conditions
6 Years Ago
Measurement property drawer
6 Years Ago
smartobject_test topology fix
6 Years Ago
Removing some debug from BeforeEditorLayout, cc maurizio (if it's working, please kill debug logs)