repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
More fixes to group spawning. Not quite there yet, but getting there.
10 Years Ago
Spawning of viewPrefab from the HumanUnitSettings now works through the HumanTribeGroupController, but for some strange reason, I can't drag UnitViews onto Gender specific View Prefabs...?
10 Years Ago
Started on new Group Controller implementation based on the new Unit/Group Settings implementations.
10 Years Ago
Line endings, etc.
10 Years Ago
Missed the anim
10 Years Ago
Added StateMachineBehavior for animation randomisation. Sends random numbers to a blendtree based on the number of animations available (currently entered by hand, but will make it automagic)
10 Years Ago
Nuked unused plugin.
10 Years Ago
Initial ragdoll tests on Mammoth and Wolf. Mammoth animations (death, walk, idle). Added subfolders for Unit Views.
10 Years Ago
Updated Wolf and anims (idle, sit, walk, run)
10 Years Ago
Made some changes to the Unit Settings based on Bill's input.
10 Years Ago
Noon LUT update
10 Years Ago
Another pass at getting these Unit Settings properly formated.
10 Years Ago
Nuked old trees and moved TimeControl script
10 Years Ago
Fleshed out the Tribe Group Settings some more.
10 Years Ago
Started on Group Settings.
10 Years Ago
Added default scaleModifier settings for Age to Unit Settings.
10 Years Ago
Added better default settings for the Unit Settings and it's now hard-setting the species, race and gender enums with "ShowOnly", so that this can't be changed in the inspector. I also added a ColorUtility that gives access to basic operations such as color blending, lightening, darkening, desaturating, etc, which I use to automatically modify the hair color of different ages in the initial unit settings (for both human and bear).
10 Years Ago
Creating new Unit Settings Assets now work again.
10 Years Ago
Started on integration of a Scriptable Object Asset based Unit Type Settings direction, and so far it's shaping up really well I think.
10 Years Ago
Fixed missing material on attach impala corpse
10 Years Ago
Mouselook should be disabled by default
10 Years Ago
TOD/Camera/Fog tweaks. Island 2 updates. New LUTs. Fixed campfire rotations and tweaked fire FX. Added TimeControl script to Player (numpad +/-).
10 Years Ago
Ok, so things move again when selected. Might look like it supports multi-selection, but no, not yet :-)
10 Years Ago
Spawning now working with different gender weights and misc other stuff. Making selected units move to a location is broken though.
10 Years Ago
Even more work on group spawn mechanics.
10 Years Ago
More work towards group spawns.
10 Years Ago
Game Manager is now a prefab.
10 Years Ago
Added GroundController to every scene and fixed subscene loading issue with new test scene.
10 Years Ago
All building assets exported and prefabbed. Standardised materials for animal assets. Updated template scene.
10 Years Ago
Adding new files before merging my shelved changes
10 Years Ago
Updated to b5 + rebaked test scene navmesh.
10 Years Ago
Updated to u5
10 Years Ago
Added bear asset. Started reworking camp building assets and prefabs (still WIP).
10 Years Ago
Fixed debug_units context error
10 Years Ago
More work on group spawning mechanics. Still not quite there, trying to solve some editor debug viewing of what will spawn... not as easy as I had hoped :P Oh well, getting there!
10 Years Ago
Added a toggle for edge scrolling camera movement. Fixed the camera mode switch issue. More prefab updates.
10 Years Ago
Texture palette for land animals
10 Years Ago
Commiting so that I can update
10 Years Ago
Added color multiplier to the WaterUpdate script. Cleaned up prefabs and scenes a bit. Added Shark assets.
10 Years Ago
Started implementation of GroupController and Group spawning for a zone. Nothing that actually spawns yet, but it's getting there...
10 Years Ago
Simple non-SO move to location.
10 Years Ago
Moved mouse interaction with Unity Controllers over to a custom implementation, which solved all the problems we were facing with the uGUI based approach.
10 Years Ago
Just merging these things that seem to want changing :P
10 Years Ago
speedtree gief wind plox
10 Years Ago
REALLY PLASTIC IS THIS HOW YOU GONNA PLAY ME?
10 Years Ago
Missed some bits because aaaah fuck you beta 4 and your random folders.
10 Years Ago
Updated TOD, trees, whale. Water.
10 Years Ago
Whale and trees stuff
10 Years Ago
Even more work and experiemnts on the Unit Controller.
10 Years Ago
More work on the Unit Controller and "surrounding" integration and architecture "flow".