repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
Backuping some files before I ruin them.
10 Years Ago
Tweaked FreeCamera script a bit (not used in gameplay just useful for scene work). Added Crevasse model
10 Years Ago
Snow tree files.
10 Years Ago
Prefab updates just to be sure
10 Years Ago
Updated TOD and WaterUpdate with Andre's magic.
10 Years Ago
We don't want flying bears just yet Bill!
10 Years Ago
Fixed bad param names in anim controllers
10 Years Ago
Custom gizmo test which isn't actually a gizmo and is thus basically useless!
10 Years Ago
Groups now spawn with random Y rotations.
10 Years Ago
GroupController.spawn_unit no longer hardcodes the Y spawn position...
10 Years Ago
Bear Group updates.
10 Years Ago
Bear Unit prefabs. Controller updates for wolf/impala/human/bear/mammoth
10 Years Ago
Tree Cleanup, UnitAnimation basiscs. Human Male Animation import cleanup.
10 Years Ago
Added NavAgentMoveTo and NavAgentMoveRandom scripts.
10 Years Ago
Prefab updates.
10 Years Ago
- Renamed UnityController to BaseController. - Moving UnitAnimation to the Unit's Controller
10 Years Ago
Removed skin duplicate from human unit view.
10 Years Ago
I'm not crazy.
10 Years Ago
Missing files.
10 Years Ago
Impala updates. Removed duplicate skin variable from HumanUnitView
10 Years Ago
Moved Unit Skin var to UnitView base classs.
10 Years Ago
Ocean prefab updated with correct Ground layer for the seabed
10 Years Ago
Runtime commit, just to make sure we're all running from the same origins.
10 Years Ago
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
10 Years Ago
Backup committing random snow stuff, and a derpy snow test scene. Emphasis on derpy.
10 Years Ago
Animation import updates. Controller cleanup for bear and sabertooth.
10 Years Ago
Made default human material colors not so terrible...
10 Years Ago
Updated Player, Tag and Build settings.
10 Years Ago
Fix for the System CPU shiz.
10 Years Ago
Updated to latest UnityVS.
10 Years Ago
More anim updates
10 Years Ago
Human Male View prefab update
10 Years Ago
Looks like I had to do this to get things set properly in human unit settings with respect to view prefabs.
10 Years Ago
Tweaked various Human Male animations.
10 Years Ago
Fixed unit skin coloring.
10 Years Ago
Removed race->gender view prefab as it was simply duplicating race specifc view prefabs.
10 Years Ago
Human Unit Settings now has both male and female view prefabs at the base of race and species, and the spawn code takes this into account.
10 Years Ago
Now using material instead of sharedMaterial, so that old people actually don't give everyone grey hair if spawned last, etc.
10 Years Ago
Human spawns now get hair color, skin color and hair style randomized based on the settings.
10 Years Ago
Units now scale based on race/gender/age modifiers.
10 Years Ago
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
10 Years Ago
Added UnitAnimation script to UnitView.
10 Years Ago
Bear anims added (2x idle, run, walk, sit, x2 sitting idles)
10 Years Ago
Unit View prefabs added for all current animals
10 Years Ago
Fruit tree updates. Couple small tweaks to Camera script. Ocean and sky prefabs updated.
10 Years Ago
Fruit bush speedtree, fixed error in SceneInfo.cs (tag string)
10 Years Ago
Updated all scenes with correcct Editor Only tagged objects... because Unity likes to recreate the tag :|
10 Years Ago
Cleaned up SceneSaveHook and nuked the duplicate "Editor Only" tag.
10 Years Ago
10 Years Ago
Renamed IdleBlender to AnimationRandomiser, and made more generic.