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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
data
7 Years Ago
Added back the AI for picking up thrown weapons (untested because I need that NRE fix from main)
7 Years Ago
Terrain decal fix
7 Years Ago
more merging
7 Years Ago
merge from main
7 Years Ago
Fixed heightmap NRE
7 Years Ago
Added TerrainDecals system for splat tinted and biome/season synced decal management Buildings can now optionally spawn with a dirt decal Building placement guide uses a decal
7 Years Ago
Added a Targeting States enum to Combat to determine what we want to do about the current target. Removed IsAttacking bool because we already have a States enum with an Attacking state.
7 Years Ago
Fixed terrain painting not updating Island 1 fuckery
7 Years Ago
Fixed disabled terrain on island1
7 Years Ago
save
7 Years Ago
dont init FoliageGrid in edit mode
7 Years Ago
Cleanup
7 Years Ago
menu music
7 Years Ago
Updated various portions of the terrain system plus new foliage system Using Facepunch.UnityEngine
7 Years Ago
removed IsAttacking conditions from movement mode AI because it's only true when actually hitting an enemy
7 Years Ago
Moved target observation to highest priority
7 Years Ago
Wearable prefabs to units layer
7 Years Ago
More decal bits
7 Years Ago
Physics step tweak
7 Years Ago
Blood fam
7 Years Ago
Added DynamicDecals Combat hits cleanup, decal assignment
7 Years Ago
Version++
7 Years Ago
Settlement creation basics
7 Years Ago
Fixed vitals getting bad values on startup
7 Years Ago
Last few stats editor tweaks for now
7 Years Ago
Exposed aggro ranges in CombatParameters and made them more reasonable on a few units.
7 Years Ago
Data
7 Years Ago
Made some fixes to UnitIsBeingAttacked and the associated parts of Combat. Added IsAttacking condition and used it to gate movement mode AI.
7 Years Ago
fixed threat calculation taking self and target into account more than once
7 Years Ago
Cleaned out most of the old AI and stats. Basic implementation of fleeing calculation.
7 Years Ago
Only vitals can be simulated Stats editor cleanup
7 Years Ago
Stats editor tweaks
7 Years Ago
Before/StatsEditor basics
7 Years Ago
Started laying out the new combat AI (not at all functional yet)
7 Years Ago
Merged hunting Goals into one Goal. People should now only hunt if they have a weapon that doesn't require ammo or that they have ammo for
7 Years Ago
Paople will now drop any weapons they don't consider to be their best weapon
7 Years Ago
Fixed NRE when a unit leaves the tribe
7 Years Ago
DataBrowser cleanup Fixed bad DOF
7 Years Ago
People should no longer drop weapons
7 Years Ago
Moved Go To Smart Object out of SetDestination and into its own class. Updated loads of data with the new action. Added spaces to DataAsset logs.
7 Years Ago
Casting and null checking of the action in the callback in ItemAction. Logging if it fails.
7 Years Ago
UIElement no longer caching Tweeners
7 Years Ago
NRE fix
7 Years Ago
7 Years Ago
removed error spam in BuildingView when we cant find a mesh renderer
7 Years Ago
TribeSpawner can specify hostility to player tribe Removed testbox_diplomacy Added testbox_combat
7 Years Ago
regen options UI forms fixed obscured FoW mode not working
7 Years Ago
adds
7 Years Ago
Fog of war mode now exposed in options, added traditional RTS style mode