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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Add extra delay to VisualFX destruction
7 Years Ago
Added fleeing below health threshold and various combat AI tweaks
7 Years Ago
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7 Years Ago
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7 Years Ago
Version++
7 Years Ago
Don't show for overlay UI for units that are invisible
7 Years Ago
Fixed unit fog flickering
7 Years Ago
TOD tweak
7 Years Ago
Traditional FogOfWar is default, uses TOD fog color and lower alpha, hides non-player controlled units Buildings can clear fog of war (on by default)
7 Years Ago
Fixed campfire not being lightable
7 Years Ago
Removed all temperature stats, AI scoring and Effect application now uses environmental temperature conditions/triggers and insulation checks Removed a bunch of stat considerations for stats that had bene removed in the combat revamp Added generated EffectTypes enum (EffectSettings can be implicitly converted to this type, and it can be used for lookup in Unit.Effects)
7 Years Ago
Steam vdfs
7 Years Ago
Jenkinsfile (build OSX & linux)
7 Years Ago
Fixed bad max value source on body temperature
7 Years Ago
Stats data
7 Years Ago
Removed old fields from VitalTypeDefinition StatSimulators can override GetExampleValue to return an example value in the editor using a give list of StatData
7 Years Ago
Apparently some enum dlls
7 Years Ago
Fixed StatCollection lists not being populated
7 Years Ago
Fixes
7 Years Ago
Nuked duplicate condition
7 Years Ago
Removed RangedStat, IRangedStat et al Cleaned up how vitals define their max value (def, unit data or simulator) Fixed stats not being properly updated from data on init
7 Years Ago
renamed condition that Plastic tried to rename
7 Years Ago
Removed avoidance stat. Dodging now uses target's agility. Accuracy calculation is only applied to ranged attacks.
7 Years Ago
Units can now override stats data per age/gender combination Removed StatsImporter
7 Years Ago
Fight chance based on distance is now a curve. Hopefully fixed fleeing calculation not doing its job properly.
7 Years Ago
Added fight chance based on distance so that animals like goats might attack you if you're really close
7 Years Ago
Added ChanceToFight to combat component. Set it to 0 on Deer so they don't destroy everyone.
7 Years Ago
Fixed campfire showing bad capacity/duration values, no longer accepts insane amounts of fuel
7 Years Ago
rebake island01
7 Years Ago
Moved of of war into standard assets
7 Years Ago
Merge from combat_revamp
7 Years Ago
subtract 15773
7 Years Ago
fix
7 Years Ago
Merge from combat revamp branch
7 Years Ago
merge from main
7 Years Ago
fixed potential for units' threat to be accounted for twice when deciding to fight or flee
7 Years Ago
fixed DSEs with no conditions in OR mode failing
7 Years Ago
AI : Human/FireMaking goal plans all use default curve for their process capacity considerations, which should result in much lower scores when the fire is full
7 Years Ago
Terrain decal persistence, improvements
7 Years Ago
Merge from main
7 Years Ago
Bonus for current target when finding threat
7 Years Ago
More combat tweaks
7 Years Ago
Got combat basics working (at least 1v1 on nospawns...)
7 Years Ago
Added SerialziedPropertyEx.SetDefaultValues which does what it says
7 Years Ago
Fixed some effects that still seemed to buff threat instead of bravery. More observing WIP stuff.
7 Years Ago
WIP observing targets coming to an end after a while. Various fixes to combat AI in the aim of getting it functional again.
7 Years Ago
More decal tweaks
7 Years Ago
remove null stats from the Stats component (because they probably got deleted)
7 Years Ago
Fixed missing components on terrains in various scenes More decals bits
7 Years Ago
I love merging from main