branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Couple more NRE fixes when debugging animals
7 Years Ago
Fixed AIDebugger NRE
7 Years Ago
Fixed tribe tracker NRE when selecting non-player controlled units in debug mode
7 Years Ago
UI bits
7 Years Ago
Fixed EvaluateInteractionForAllUnits NRE. Cleaned up related methods to avoid NREs
7 Years Ago
Tribe tracker role assignment via right click foldout
7 Years Ago
DecisionMaker.ScoreGoals only checks role if the parent module has no role defined
7 Years Ago
fixed a typo
7 Years Ago
fixed single-unit commands given to a group of units
7 Years Ago
fixed SingleSelectedUnit
7 Years Ago
Make the radial great again
7 Years Ago
Removed PlayerController.SelectedUnit, replaced most usage with new SingleSelectedUnit property that will return null if there are multiple units selected Fixed InteractionPlanData.ToolRequirement NRE
7 Years Ago
Latest
7 Years Ago
Interactions can specify multiple valid tool types
7 Years Ago
multi unit commands WIP
7 Years Ago
Player controller interactions fuckery
7 Years Ago
LMB on a selected unit will deselect other units Double LMB on unit invokes "focus" event Fixed a bunch of null conditions/considerations following Roles refactor Added new detail view widget, opened by double LMBing on a unit
7 Years Ago
Behaviours can now support multi-selections. Currently only works on default interactions
7 Years Ago
Fixed default interactions for buildings not working (wrong click)
7 Years Ago
Fixed Roles.OnGPVChanged NRE
7 Years Ago
Roles can be unlocked
7 Years Ago
Refactored Roles system (see trello for deets) Fixed TooltipWidget NRE Fixed building UI not showing when you have no-one selected
7 Years Ago
don't command selected units to build when placing a building
7 Years Ago
shift deselects selected units
7 Years Ago
yam and carrot cookable on campfire with a stick
7 Years Ago
tidy up clay resource
7 Years Ago
Lazy init for UnitCollections and NavMeshObsctales pooling
7 Years Ago
Senses optimisations, Fixed a bunch of fucked up UI from the 2017.3b10 bug 2017.3b11 Jenkinsfile
7 Years Ago
added root vegetables to spawn population
7 Years Ago
halved tree density to try and improve perf
7 Years Ago
old music deleted
7 Years Ago
menu music latest iterations
7 Years Ago
Blackboard optimsations
7 Years Ago
camera profile setting changes
7 Years Ago
made camera look at a point rather than averaged grid
7 Years Ago
Fixed AO and AA options not working
7 Years Ago
Senses.GetSurroundingEntitiesFromGrid checks IsPerceptable
7 Years Ago
Added some potential Unit.Knowledge optimisations Added Blackboard.Write overloads for special backing object types which hold value types (performance) Fixed unit path renderers lingering after deselecting a unit
7 Years Ago
Added ActiveRole condition Split human hunting AI into its own module again Gated Building/Crafting and Hunting modules by active role
7 Years Ago
Portraits stuff, UI fuckery
7 Years Ago
made camera movement more snappy (revert if you dont like)
7 Years Ago
Tracker bits
7 Years Ago
muted walking looking anim because it annoyed me every time I saw it
7 Years Ago
Multi unit attack command support Added new new tracker widget Added New build widget Disabled singular selected unit widget Removed craft button, pending object driven commands
7 Years Ago
proper setup for crafting table
7 Years Ago
updated error message to tell me what to do
7 Years Ago
new basic hut assets
7 Years Ago
clothing shader has value float "decay" allowing a visual representation of tatty clothing
7 Years Ago
Disable new game screen, launch straight into default scenario on island1
7 Years Ago
Camera stuff