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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Cleanup
7 Years Ago
More PlayerController command buffer cleanup
7 Years Ago
Fixed RadialMenuWidget NRE
7 Years Ago
PlayerController only clears command buffers before evaluating new target in MouseOver
7 Years Ago
Radial menu buffers command data and cleans up on deactivate callback
7 Years Ago
More cleanup
7 Years Ago
More logs
7 Years Ago
PlayerController cleanup + logging
7 Years Ago
combat ability min range WIP. radial now shows when holding right click.
7 Years Ago
More
7 Years Ago
Anim fixes
7 Years Ago
UI wip
7 Years Ago
"triggerAttack" is the non root motion attack and "triggerAttackPounce" is the root motion one
7 Years Ago
Tribe tracker role icons, animations Added Before/UI Portrait shader Fixed portrait clone rotation being set to match a reference unit that is ragdolling
7 Years Ago
Fixed building placement not working
7 Years Ago
fixes to cave camera
7 Years Ago
Cleanup
7 Years Ago
Refactored player controller to handle a single interactable
7 Years Ago
Fixed tutorials loading. Triggers will now always call Initialize (previously Setup) on game ready. Moved initialization of triggers listening to static events to OnEnable.
7 Years Ago
Tribe tracker elements only refresh on demand (via thresholds for mood and health changes) Group and Entity.EntityActivity event cleanup in OnDestroy
7 Years Ago
Unit.Navigation no longer rejects partial paths providing that the distance between the desired destination and the end of the path is within a threshold defined in data (default is 5) PlayerController focus event no longer invoked for non-player controlled units, fixing an NRE UI.UnitDetailViewModal when playing in debug mode
7 Years Ago
camera fix to stop dead space when mouse over interactable object
7 Years Ago
Added a container capacity consideration
7 Years Ago
Restricted baskets to only carry food Gatherers with baskets will now pick up baskets, fill them up with food and drop them by a campfire Can now check if an item is in a container with an item filter Still kinda WIP, there's some dithering where units repeatedly drop/pick up the baskets but they eventually get the job done
7 Years Ago
Added a recommended items to role definition, craft desires will be generated for each item when a role is assigned Builder has hand axe, gatherer has hand axe and basket (equipping axes helps fend off early dangerous animals) Checks if a unit already has the item and that the item is unlocked, rechecks every in-game hour to account for missing items, new unlocks
7 Years Ago
Fixed a dumb copy+paste error
7 Years Ago
let's resume in load too
7 Years Ago
fixed game being paused upon restart
7 Years Ago
UI refresh now happens at session end
7 Years Ago
fixed issue causing TerritoryLocationSelector to have a null grid.
7 Years Ago
Command no longer uses PooledList Command pooling clarification
7 Years Ago
Fixed bad ThirdPersonCamera profile asset/assignment Added "survive winter" objective to the default scenario
7 Years Ago
Misc
7 Years Ago
Disable highlighting renderer with UI Fixed tooltip lingering when player entered fog of war
7 Years Ago
Fixed GameUI missing primary tooltip reference (and in turn fixes an NRE in RadialMenuWidget) Fixed movement controls occasionally blocking deselection Player controller clears and properly resets command pools (needs refactoring, feels like a mess) Goats are no longer heavy as fuck to carry Added BaseEntity.GetTypeString, override to return a nice player-friendly taxonomic phrase (wot it is, wat it do)
7 Years Ago
Auto push to public branch on steam
7 Years Ago
Fixed crafting UI
7 Years Ago
Fixed potential NRE in playerController
7 Years Ago
Fixed tabbed window view buttons not being clickable
7 Years Ago
UI buttons fix
7 Years Ago
fixed single unit building commands
7 Years Ago
Put craft button back on the game UI Fire related AI requires gatherer role
7 Years Ago
Player controller multi-unit attack fix
7 Years Ago
multi unit interactions work again
7 Years Ago
Save
7 Years Ago
Fixed highlighting shaders Wearable NRE fix
7 Years Ago
fixed finding best unit for interaction
7 Years Ago
WearableObject decay setup
7 Years Ago
null check in PlayerController cursor thing
7 Years Ago
Fixed player controller not changing cursor when multiple units are selected Tooltip fixes