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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
interaction mouse cursor for multiple selection WIP
7 Years Ago
fixed personality persistence
7 Years Ago
Fixed unit path display NRE after restarting a session Fixed tooltip not always filling secondary label text Fixed selected unit indicators not being properly cleaned up between sessions Fixed potential duplicate key and NRE in TerritoryLocationSelector, added error log when territory map is null Fixxd tutorial widget not showing completion animation or displaying the next task Jenkinsfile b11
7 Years Ago
renamed female damage renderer (needs to be have damage in the name, was called human_female_overlay)
7 Years Ago
Raid positions are now checked to ensure they can reach the player's camp - prevents spawning raids inside cliffs
7 Years Ago
Don't calculate lag locations (used for party movement) if we're not in a party
7 Years Ago
Added a rock spawner near the starting area on Island_01 so the first building is easier to make Fixed smartobjects initialising their interactions before their interaction positions (caused the interaction to not init successfully, made buildings impossible to interact with)
7 Years Ago
Moved all player controller interactions evaluation to MouseOver (still somewhat WIP, expect bugs with multi-unit commands) Properly removed interaction position data from all trees
7 Years Ago
Reverted wolf aggression back to 2 (was 2 before raid changes, ambient pre-existing wolves are too aggressive on island_01) Added a Raiding effect that gets applied to units to increase aggression during raids
7 Years Ago
SmartObject wont create positions unless they are actually required by interactions
7 Years Ago
Added random ranges for time between raids
7 Years Ago
Added a starting delay for raids (set to 24h, so raids start on the second night) Added a button to launch a raid immediately in the diplomacy inspector
7 Years Ago
Probably fixed TribeTrackerWidget not being reset between sessions
7 Years Ago
Fixed human damage overlay getting value of 1 which made everything look shit apparently
7 Years Ago
NRE fix in CameraOcclusion
7 Years Ago
fixed single-unit commands with multiple units selected
7 Years Ago
Cleanup
7 Years Ago
fixed GPV not being player instigated at the time of evaluating injectors
7 Years Ago
Updates interaction wrapper editor drawers to display role override field
7 Years Ago
Added InteractionPlan.GetRole which checks wrapper for override, update various usage
7 Years Ago
Roles.OnPrimaryGPVChanged callback enables role properly if applicable
7 Years Ago
Added InteractionSettingsWrapper.RoleOverride field, for future use
7 Years Ago
Version++
7 Years Ago
Unit.Roles now listens for specifically primary behaviour changes to determine active role
7 Years Ago
Unlocks cleanup
7 Years Ago
Misc DM/PlayerController cleanup
7 Years Ago
All player commands now clear player created desires (testing)
7 Years Ago
debug bits
7 Years Ago
improvements and logging for multi unit commands
7 Years Ago
Highlighter fuckery Fixed some weather types having under exposed post
7 Years Ago
AI debugger now shows forced ticks. People no longer go on a tree felling rampage.
7 Years Ago
Multi-unit tree felling sort of working
7 Years Ago
Added RoleName keyword
7 Years Ago
Lets not do that multiple times in a frame
7 Years Ago
Call HIghlighter.ReinitMaterials when we mouse over a unit
7 Years Ago
fixed lingering pause overlay
7 Years Ago
Fixed unclosable unit detail view window
7 Years Ago
fixed human anim bugs caused by unity REVERT when fixed
7 Years Ago
Exposed raid sizes on the diplomacy parameters
7 Years Ago
Merging raids branch - can toggle raids off completely by unchecking RunRaids on the Tribe group diplomacy component
7 Years Ago
Occlusion casts to head rather than transform to fix highlight turning on because transform was too close to ground collider
7 Years Ago
Merging unit_occluders branch, units in the players tribe will now get their highlight turned on when blocked by Resource or Ground layers
7 Years Ago
Data save
7 Years Ago
Fixed definitions name lookup fuckery
7 Years Ago
Added new basic tutorial for building placement, role assignment (WIP)
7 Years Ago
Added PlayerPlacedBuildingTrigger
7 Years Ago
UI bits
7 Years Ago
Added PlayerAssignedRole activity type, PlayerRoleAssignmentTrigger Minor activity refactor, enum generation
7 Years Ago
Fixed map button not working Removed zoom to map/to game code from camera code Disabled primitive shelter, made basic buildings the lowest tier unlock
7 Years Ago
Interaction Desires for multi unit interactions WIP