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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Marked take branch interactions on trees as Require Item Pick Up (branches were flying away when taken from trees)
7 Years Ago
Autonomous eating on stick.
7 Years Ago
More UI crap
7 Years Ago
UI animation fixes
7 Years Ago
NRE fix
7 Years Ago
DataAsset name caching fixes (display, type, debug)
7 Years Ago
Tutorial/Objectives fixes and cleanup
7 Years Ago
Added tutorials.complete_all console commmand
7 Years Ago
Fixed some issues with tutorial persistence and the objectives UI UI animations work Fixed potential NRE in AbilityCommandGenerationMethods.GiftItemsAbilityPlan when debug selecting a non-human Unit
7 Years Ago
changed bone names in basket
7 Years Ago
Added a GetEntity method to Blackboard to get the entity or parent entity of a component depending on key. People now manage to cook a corpse on a spit
7 Years Ago
Merged DistanceConsideration and BlackboardDistanceConsideration. Merged Weapon Management goal into Fight goal. Added momentum to Fight goal. Various food AI improvements.
7 Years Ago
gave basket bones to attack things to
7 Years Ago
made basket item better
7 Years Ago
tool folder renamed tools
7 Years Ago
Island ocean sounds
7 Years Ago
Island1 tweaks
7 Years Ago
Fixed NRE in MenuScene when quitting from game to menu
7 Years Ago
Minor Distance consideration performance tweak Renamed Lost&Found to "Tutorial". Removed empty objectives Fixed various Items/Container/ItemContainer methods not checking Item.CanBeUsedAs
7 Years Ago
rat material tweak
7 Years Ago
Form gen
7 Years Ago
Hide map choice when only one map is listed
7 Years Ago
Merge from WeaponEquipPoint
7 Years Ago
Misc
7 Years Ago
Misc
7 Years Ago
Fixed combat ability selector not using the right target and failing all distance checks Quivers now get equipped on back slots and are not held in hands
7 Years Ago
Fixed party movement distance check not working
7 Years Ago
Fixed a bad selector target in CombatAbilitySelector
7 Years Ago
Removed HX volumetrics
7 Years Ago
Another UnityEditor fix in Session
7 Years Ago
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
7 Years Ago
Fixed NRE in UnitHasCollectionRole
7 Years Ago
Jenkinsfile
7 Years Ago
Disable steam in editor
7 Years Ago
added a missing sleeping condition on diplomacy module
7 Years Ago
fixed a bunch of bad targets in some abilities and goal plans
7 Years Ago
Jenkinsfile
7 Years Ago
more AI cleanup
7 Years Ago
fixed AI designer nodes not remembering resizing / dragging
7 Years Ago
7 Years Ago
minor AI tidy up
7 Years Ago
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
7 Years Ago
improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp. machine command generator now writes to the item blackboard key
7 Years Ago
Don't require steam to init
7 Years Ago
Misc refactoring, steam client disposal tests
7 Years Ago
Disabled Steam/Facepunch Integration in edtor
7 Years Ago
Cleanup
7 Years Ago
Misc refactoring/cleanup
7 Years Ago
Fixed bad profiler sampling in BehaviourChain.CreateInteractionBehaviour, UnitAttachments
7 Years Ago
Removed FollowCamera Renamed RTSCamera to GameCamera ScenarioDefinition holds GameCameraProfile Fixed missing StatMeasurementEx.Evaluate profiler sample, improved samples for this method