17,530 Commits over 1,614 Days - 0.45cph!
Marked take branch interactions on trees as Require Item Pick Up (branches were flying away when taken from trees)
Autonomous eating on stick.
DataAsset name caching fixes (display, type, debug)
Tutorial/Objectives fixes and cleanup
Added tutorials.complete_all console commmand
Fixed some issues with tutorial persistence and the objectives UI
UI animations work
Fixed potential NRE in AbilityCommandGenerationMethods.GiftItemsAbilityPlan when debug selecting a non-human Unit
changed bone names in basket
Added a GetEntity method to Blackboard to get the entity or parent entity of a component depending on key.
People now manage to cook a corpse on a spit
Merged DistanceConsideration and BlackboardDistanceConsideration.
Merged Weapon Management goal into Fight goal. Added momentum to Fight goal.
Various food AI improvements.
gave basket bones to attack things to
tool folder renamed tools
Fixed NRE in MenuScene when quitting from game to menu
Minor Distance consideration performance tweak
Renamed Lost&Found to "Tutorial". Removed empty objectives
Fixed various Items/Container/ItemContainer methods not checking Item.CanBeUsedAs
Hide map choice when only one map is listed
Merge from WeaponEquipPoint
Fixed combat ability selector not using the right target and failing all distance checks
Quivers now get equipped on back slots and are not held in hands
Fixed party movement distance check not working
Fixed a bad selector target in CombatAbilitySelector
Another UnityEditor fix in Session
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
Fixed NRE in UnitHasCollectionRole
added a missing sleeping condition on diplomacy module
fixed a bunch of bad targets in some abilities and goal plans
fixed AI designer nodes not remembering resizing / dragging
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp.
machine command generator now writes to the item blackboard key
Don't require steam to init
Misc refactoring, steam client disposal tests
Disabled Steam/Facepunch Integration in edtor
Fixed bad profiler sampling in BehaviourChain.CreateInteractionBehaviour, UnitAttachments
Removed FollowCamera
Renamed RTSCamera to GameCamera
ScenarioDefinition holds GameCameraProfile
Fixed missing StatMeasurementEx.Evaluate profiler sample, improved samples for this method