17,530 Commits over 1,614 Days - 0.45cph!
Form input field content/line type support
FormGenerator stores AssemblyQualifiedName of the type we're generating for
Renames
Scenario start month + hour updates season and TOD cycle time on change
Bunch of form generation work
Added BeforeAtmosphericScattering shader function
Updated water_edge_ASE shader to use BeforeAtmosphericScattering
Updated atmospheric scattering sampling code
button to auto add collision and rigid body
TooltipElement NRE fix when parent screen has no tooltip widget
Various Scenario Editor bits, removed game_scenes config file and related code
Scenario editor time controls, hour scrubber
TreeModelEditor exposes search terms for mesh fields
TreeModelEditor for quicker setup
Game mode can override camera profile
Fixed wolf not being carryable
RTSCamera now remembers what unit it was following when saving/loading
AI debugger now shows Goal Momentum
Agent debug panel now shows goal momentum
DecorPopulationSettings OnValidate removes null prefabs.
DecorPatch warns if there are no prefabs.
Fixed camera controls not working
Replaced all OR conditions with ConditionGroups in OR mode.
Node editor now shows the condition mode.
Changed some conditions to use GetEntity instead of Target.
Disabled some filtering and validation of conditions pending a check for blackboard key targets.
Fixed scene loading using path instead of build settings name
Use MapSettings consistently various systems
Saved all DSE owning assets,, fixed ConditionSettingsWrapper.OnValidate bug causing dirty flag to get unset
More scenario editor
Added some JSON type converters
Condition groups are now working.
Removed Conditions from DSE and related editors (hopefully).
Scenario progress
Compile fix
ConditionGroups editor side WIP
More scenario editor progress
Misc grave fixes
Machine process can now define the conjunction used on the process ability, so it now supports "Cook Rabbit ON Spit" as well as "Bury Jim IN Grave"
Added some info text to the MachineProcessSettings editor to show an example of the machine process text
Scenario editor workshop progress