17,530 Commits over 1,614 Days - 0.45cph!
Fixed bad target switches for Condition.UnitIsBeingAttacked usage in various combat goal plans
Unity 2017.3b9
Session type enum moved to Session
PersistedSessionMetadata stores Session.Type, custom scenario path
SaveLoad.GetSaves can specify session type
Remove duplicate .animator field in UnitRoleWidget, RadialMenuWidget
Fixed UIWidget activation issues
testbox now uses testbox game mode
Fixed a bad target blackboard read in SleepInTerritory
Added a Select Random Position in territory so that the animal would actually go to it's territory to sleep
Fixed some incorrect targets in Interactions
fixed target selection in all target filters
Fixed PlayerObjectives NRE when active scenario has no tutorials
dse elements now add their target to the blackboard read keys array.
target filter selector now adds its keys to the write array.
merge from evaluation targets refactor
Fixed DOF not being reset when leaving session and starting new
Base UIWidget animator support, validation & debug warnings when missing required triggers
Weather tweaks
adding more buttons to the editor tree script and updating the oak tree with lods
Fixed camera profile not being reset to default after entering a edit session and then starting a new game session from the menu
Enable ScenarioEditor in standalone builds
Fixed particle shader compilation errors
Scenario.Objectives simplified
Scenario editor scroll views
Fixed FormElement.AssetList not being assigned
Fixed deleted objectives not being removed from UI
More converter improvements
Forms text area support
Added some new DM profiler hooks
Building upgrades can be unlocked via the unlock system (set the required unlock in the upgrade parameters on the building), if no unlock is assigned the upgrade will be available
Added grass crafting unlock: Inspect grass to unlock grass upgrades for buildings and the grass bed
Locked pelt upgrades for buildings behind the basic leatherwork unlock
Filled in some missing data to make bear headress wearable/craftable
Made deer and bear headwear unlock definitions (unlock advanced leatherworking and inspect a bear/deer)
Removed TutorialParameters, all tutorials are required to be completed before Objectives are activated
Various scenario bits
new sea edge for island 01