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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
MachineProcessAction desires are fulfilled when the target process' capacity hits ~100%
8 Years Ago
Fixed DecorAlign NRE spam
8 Years Ago
Misc
8 Years Ago
Fixed Unit.Progression component not unsubscribing from events. Fixed Unit.Progression subscribing to AIManager's global behaviour completion event, instead subscribes to only it's own
8 Years Ago
Placing a campfire now creates a MachineProcessActionDesire for the machine process
8 Years Ago
Replaced some List.AddRange usage in various AI code (was generating garbage)
8 Years Ago
Missed a bit
8 Years Ago
DM profiler hooks
8 Years Ago
Added an icon for hunt desires
8 Years Ago
Fixed a set random destination being used by hunting that was set to a 0 radius and was failing immediately Added a Player desire bonus to move attack to make sure player hunt commands are followed while there are buildings to construct
8 Years Ago
radial menu disabled button state improvement
8 Years Ago
Collated command for Adding Fuel To Fire Fixed Breed request not hiding from UI if target is not human (0_o)
8 Years Ago
Various misc
8 Years Ago
Fixed DecorComponents not working properly
8 Years Ago
Nuked shitty decor spawn cache
8 Years Ago
Fixed bad cave camera position
8 Years Ago
fixed WorldManager zone event forwarders not working
8 Years Ago
hacky tree fix pt 2
8 Years Ago
entity id debug panel fix
8 Years Ago
Navigation component no longer disabled the NMA when unit is sleeping, disable obstacle avoidance instead
8 Years Ago
Added remove flag actions to various sleep behaviours
8 Years Ago
Added Decision.Success flag
8 Years Ago
Misc
8 Years Ago
DecisionMaker.ScoreModules rejects modules that score 0
8 Years Ago
Fixed Effect.Reset NRE
8 Years Ago
module priority scoring fix
8 Years Ago
Effects reset cleanup
8 Years Ago
Save
8 Years Ago
Cleaning up DM module scoring, high priority module handling Fixed ClearBlackboardDesire not returning when it ends
8 Years Ago
Fixed invalid modules not being rejected by DecisionMaker.ScoreModules
8 Years Ago
Numerous post/lighting tweaks TOD post effects have ImageEffectAllowedInSceneView attribute
8 Years Ago
Log a warning when desire selector finds existing blackboard data for the same key
8 Years Ago
Interactions module tweaks
8 Years Ago
Fixed some animation loop issues when crafting an item at a crafting table
8 Years Ago
Fixed some fields not persisting in MachineProcessActionDesire
8 Years Ago
Building and Item placement now check that a valid path exists between the currently selected unit and the targeted build/placement position, this prevents players being able to build things in out of reach areas
8 Years Ago
Entity log tweak
8 Years Ago
Disabled DSE caching in config
8 Years Ago
Restoring more modules
8 Years Ago
blackboard is now passed down from modules
8 Years Ago
Remove "inherit score from module" on goal nodes
8 Years Ago
Skin save
8 Years Ago
DSE skips considerations when scoring a module. Module score (bonus - penalty) is applied to both the Goal and Goal Plan.
8 Years Ago
AI modules no longer show consideration groups in their DSE, onValidate ensures that they are not allowed Various AI designer improvements
8 Years Ago
Marked a bunch of unit conditions as cachable
8 Years Ago
Fixed AI designer goal pasting issue
8 Years Ago
AI designer editor consistency
8 Years Ago
fixed incorrectly placed editor only tags causing the Steam version to not ignore carried items in target filtering
8 Years Ago
Save
8 Years Ago
Removed DecisionScoreEvaluator class, no longer need to create instances of this to evaluate a DSE from data Moved player command cooldown tracking to Unit. Units will leave cooldown state when they go to sleep Merged "wake up" goals into main human/sleep module