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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Unit path line renderer now increases width as camera is zoomed out in RTSCamera mode
8 Years Ago
Added a penalty to return to territory module so units are less likely to go home when they have nearby friendly units (safety in numbers!)
8 Years Ago
Increased party overlay widget view distance to work better with new camera Fixed sneak and jog party member movement mode behaviours
8 Years Ago
RTS camera tweaks Controls modes prep
8 Years Ago
Fog of war distance calcs ignore height
8 Years Ago
Fog of war improvements, block player controller raycast when camera is in 50% or more fog
8 Years Ago
"Fog" of war camera effect, post profile
8 Years Ago
Fixes
8 Years Ago
Fixed desires not having their owner set during load (properly)
8 Years Ago
Fixed InteractionDesire not being properly persisted
8 Years Ago
Game mode can specify which camera mode we use
8 Years Ago
InteractionDesire.GetIcon NRE fix
8 Years Ago
Uncomment steam integration stuff
8 Years Ago
Whats new text
8 Years Ago
Version++
8 Years Ago
Removed memory profiler because its not compiling
8 Years Ago
what's new screen
8 Years Ago
green vertex channel is now used to offsync movement in foliage
8 Years Ago
Fixed game not being paused on gameover
8 Years Ago
Agent's active GPV will drain score from it's GoalPlan once momentum hits 0 Minimum momentum drain rate is now 0.01 (up from 0.001)
8 Years Ago
Scene save
8 Years Ago
Animal/Combat/Defensive scoring fixes
8 Years Ago
Added button to open module in designer from the AI debugger
8 Years Ago
Added ActiveEmote keyword Fixed bad priority dropdown in interaction lists Various UI tweaks Added interiors post volume
8 Years Ago
More UI
8 Years Ago
Fixed some rock profabs missing biome material object components
8 Years Ago
More UI fuckery
8 Years Ago
Save
8 Years Ago
UI tools, menu tinkering
8 Years Ago
Save
8 Years Ago
Seperators in the selected unit UI are now conditional based on the various widgets
8 Years Ago
shade updates
8 Years Ago
post tweaks
8 Years Ago
fixed radial menu button animators not working, removed tweeners various AI tweaks
8 Years Ago
latest shader that works (before I break it)
8 Years Ago
Unit.Navigation now disables obstacle avoidance for a short time when we're failing to move for some reason
8 Years Ago
ImageMasked destroy materials when creating new instance
8 Years Ago
Updated ASE to 1.3.2.02
8 Years Ago
fix for Weird anim bug when unit has exhausted flag while sleeping
8 Years Ago
shader is still broken...
8 Years Ago
reverted shader because it broke it..
8 Years Ago
updated foliage sahder to use new append node
8 Years Ago
Fixed corpses not getting cooked on spits properly, they should now stay on the spit and not burn so the tribe can butcher meat off it as needed
8 Years Ago
Fixed projectiles not reparenting properly when detached from a corpse
8 Years Ago
Exiting Effects now get a an extra Tick so that exit actions are run correctly (fixes units getting stuck in stealth pose)
8 Years Ago
Fixed several audio channels not respecting audio settings (Ambient/Ocean/Weather/Wind are now controlled by the Effects slider)
8 Years Ago
Memory profiler, misc
8 Years Ago
Hide unit path widget/line renderer when UI is invis
8 Years Ago
Deleted FireFuelCapacityConsideration, replaced usage with MachineProcessCapacity
8 Years Ago
Added MachineProcessCapacity consideration