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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Editor tweaks Fixed Combat NRE
9 Years Ago
Editor improvements Fixed Goto
9 Years Ago
Remvoed duplicate Animation params from UnitSettingsEditor
9 Years Ago
Continued work on new audio system.
9 Years Ago
Removed MorphsParametersDrawer
9 Years Ago
ItemComponent boilerplate, Corpse component
9 Years Ago
deer has a mesh with the string meat in it to coded in human female and child attachment item bone rotation fixed human crafting anim polished human pickup left and right added human switch item from L to R, R to back and L to back added
9 Years Ago
Made an editor for unit sounds. Unit sounds are now part of a unit's Audio component's Parameters.
9 Years Ago
got the materials sorted, finally!!
9 Years Ago
missed this material :(
9 Years Ago
9 Years Ago
Removed old BeforeEditor.Refresh method
9 Years Ago
Basic corpse decay
9 Years Ago
Some Item editor tweaks
9 Years Ago
Editor tweaks
9 Years Ago
More
9 Years Ago
9 Years Ago
UnitView skin handling
9 Years Ago
Item NRE view when view is null, which we now allow
9 Years Ago
UIWidget NRE fix
9 Years Ago
Loads of editor bullshit to encorporate the new audio bundles
9 Years Ago
Editor boxes and a couple of animal sounds added to the data.
9 Years Ago
Destroy of Entity is now on tick (after all entities have ticked, so can happen after multiple frames).
9 Years Ago
Agent entity removal hack Corpse tweaks Blackboard.Contains
9 Years Ago
Corpse creation cleanup
9 Years Ago
Compile fix
9 Years Ago
Fixed bad component type in UnitSettings.DefaultComponents
9 Years Ago
Agents need to listen to other entities being removed/destroyed, that we can clean up their blackboards.
9 Years Ago
EntityComponent.PreDestroy
9 Years Ago
Removed hack in Agent.Initialize
9 Years Ago
Assign Item.View in Corpse.Create
9 Years Ago
Unit colliders
9 Years Ago
Corpse.Create transfers EntityViewPrefabData from source Unit
9 Years Ago
Improved storage and handling of EntityViewPrefab data
9 Years Ago
Added a couple of values to unit sound enum
9 Years Ago
Combat NRE fix Fixed Senses trigger presisting after unit death
9 Years Ago
Combat.CurrentTarget nulled on entity removal
9 Years Ago
Fixed wrong interactions on deer corpse
9 Years Ago
Replaced Combat stamina drain effect with a direct call to the stat system
9 Years Ago
Replaced Combat damage application with direct Stat value change calls
9 Years Ago
Fixed NaN value in Effect.Sleeping.FX def
9 Years Ago
Removed Apex
9 Years Ago
Fixed UnitCollection.GetAveragePosition NaN
9 Years Ago
Flee tweaks
9 Years Ago
Save
9 Years Ago
Reverted threat calc in Senses
9 Years Ago
Removed all IM considerations
9 Years Ago
Calcs reverted again
9 Years Ago
more correct deer export
9 Years Ago
res data to go with last checkin