branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Fixed node removal button in AI designer not working
8 Years Ago
Objectives without a Definition will just consider themselves to be completed when the time runs out. Started work on Objectives triggering after Tutorials.
8 Years Ago
changed lost and found starting trees to oak so they aren't so blatant
8 Years Ago
Added triggered spawning to all types of entity spawner. Added complete all tutorials objective to Lost and Found game mode.
8 Years Ago
Moved Tutorial Subtask unlocks to Tutorial. TutorialSettings can now define Unlocks and GameEvents for both starting and completing the Tutorial. Spawners can now be set to be triggered by events rather than spawning at game start.
8 Years Ago
Fixed missing mesh refs on oak tree mesh colliders
8 Years Ago
Restart session functionality added to pause UI Objectives ported to PlayerObjectives player component Edit mode sessions dont run scene spawners (only biome populations) Scenario editor progress LoadGameWidget selects a save on activate
8 Years Ago
Fixed steamworks being inited twice
8 Years Ago
Diplomacy widget updates status icons based on current relation
8 Years Ago
Hopefully fixed units waiting forever for thrown weapons that are thrown off a cliff and out of bounds destroyed
8 Years Ago
Simplified Session, got rid of interface and abstract types
8 Years Ago
Objectives persistence
8 Years Ago
Disable fog of war in cutscenes, tribe creation
8 Years Ago
GUI save
8 Years Ago
Camera bits
8 Years Ago
birch tree
8 Years Ago
UI bits
8 Years Ago
Misc
8 Years Ago
Game over/complete UI screen shows objectives, allows continued play if the scenario supports it
8 Years Ago
New Objective: Befriend A Tribe (added to Washed Up) Axes and spears are now gifts (Improved versions are more valuable gifts) New TribeDiplomacyTrigger type for detecting diplomacy changes Can no longer breed with people from other tribes Fixed some issues with gifting items
8 Years Ago
Weather/post
8 Years Ago
Fixed oaks getting bad material colors
8 Years Ago
Various post tweaks, biome colors
8 Years Ago
New foliage mats to biome libs Oak spawns (replace pines for now, to test)
8 Years Ago
oak tree has no shadows on leaves
8 Years Ago
Spawn populations editor fix
8 Years Ago
Build fix Objectives UI can be collapsed
8 Years Ago
new oak tree model new fern upgrading foliage,bush/grass/ferns to work with foliage shader
8 Years Ago
Compile fix
8 Years Ago
Disabled map camera transitions pending refactor
8 Years Ago
Compile fix
8 Years Ago
Objectives console commands fixes
8 Years Ago
Objectives console commands SimpleConsole warns you when a method with the ConComd attribute is not valid
8 Years Ago
Post tweaks
8 Years Ago
DataAsset OnValidate cleanup that I've been meaning to do for ages
8 Years Ago
Removed some time delays when cooking with a stick Hopefully fixed an issue where FaceTarget would sometimes not fully rotate to the target rotation and would never end
8 Years Ago
Some more tutorial screen info/images
8 Years Ago
Added persisted data for consumable (cooked amount/states) Collated command for cooking items on fire Can now set the cooked state of an item via the debug tools
8 Years Ago
Tweaks
8 Years Ago
Various objectives bits Fixed building completion activity not being generated when a building does not require construction or materials
8 Years Ago
All completion triggers must pass before an objective is completed Added "Build a camp" objective with time limit (Washed Up game mode) Objective time remaining displayed on UI Disabled idle sit on ground behaviour DataBrowser saves sidebar scroll vector
8 Years Ago
More unsaved stuff + fixed build error
8 Years Ago
Tutorial Sub-Tasks can now trigger unlocks when starting (eg. unlock basic weapons when the player is asked to craft a weapon) Unlock is silent (no UI pop-up)
8 Years Ago
Unsaved script
8 Years Ago
Fixed back button in radial menu widget in wrong position Added an open script button to CommandGenerator dropdowns to open the script up to the appropriate file/line of the generator IsDesiredEntity condition now checks for BuildingAction Desires as well as Building desires Added an IsDesired condition to the Create Building Desire action to prevent the Construct ability appearing when a unit already has a matching desire
8 Years Ago
Merge from Objectives
8 Years Ago
foliage shader update & merge
8 Years Ago
Objectives prep, tasks cleanup BaseAssetEditor optimisation
8 Years Ago
Fixed BiomeSettingsEditor NRE when removing weather types from a season RTS camera follows unit when selected UI bits
8 Years Ago
Misc