17,530 Commits over 1,614 Days - 0.45cph!
InteractionSettingsWrapper attachment point requirements WIP.
Untested removal of blocking from UnitAttachments.
Building AI improvements, still a little janky but the general idea is there.
AI logs now work without opening the debugger.
UnitAttachments has a debug panel.
Removed campfire from nospawns.
Is Carrying Required Tool no longer checks hand availability
interaction positions for shonky hut
more male hair and beards
Force deactivate progression UI on init
Actually delete saves for new versions
Added a 1 seccond wait to the construct interaction
Fixed missing rb on human male view prefab
UnitViewUtility ensures prefabs have a Rigidbody
EntityViewUtility.MakePrefab ensures that the TEntityView component is enabled
Fixed EntityViewUtility.SetupCollider not parenting box collider to the prefab
World views assigned for all clothing items which have them
Fixed world view prefab creation not nuking src
Generated human male clothing world prefabs
put world items in human fbx
Various PlayerController cleanup, fixed a couple of issues causing duplicated or bogus commands
UnitViewUtility creates _world prefab from clothing objects
KnowledgeOverlayLabel cleanup
Reverted AttachmentPointGroup cache array removal, but re-create array on demand in the editor if the size differs from the enum flags length (ew)
Refactored away the AttachmentPointGroup other occupied points array, allows for editing data at runtime
Subtracting my earlier subtraction
removed double sided as couldnt make shadows work with clipping point
Tidy up of fields from old system of attachments
merge from UnitAttachments refactor to main
Fixed Containers on Wearables not parenting objects to their respective wearable object
Added ItemSizes enum for categorization and ItemContainer restrictions
Updated all items
Fixed modal window toggle inputs working when the console is open
Some camera cleanup, direct unit movement control disabled in certain modes
More POI support (optionally use entity name as label)
Added camp POI
Added support POI icon color from entity/group hostility
Refactored some UI colors stuff
Behaviours can optionally define whether or not they trigger an AI cooldown after being used as a player command, applied to a bunch of stuff
Can Hold Item now checks blocked attachment points
Player controller command cooldown only on movement commands