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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Fixed Dispenser firing an action that hasn't been assigned
8 Years Ago
Added new Go To Blackboard Position (no wait) plan to the CurrentBehvaiourIsGoToBlackboardPosition check (was breaking sprint/jog movement)
8 Years Ago
Super mega WIP Lost and Found map that definitely isn't at all shaped like a vagina
8 Years Ago
More post
8 Years Ago
UI tweaks, tribe create post
8 Years Ago
DOF tweaks
8 Years Ago
Save
8 Years Ago
Fixed bug causing interactions to get added to a smartObject twice
8 Years Ago
Data
8 Years Ago
Data
8 Years Ago
Various Growable/Dispenser/Tree/Resource cleanup
8 Years Ago
rebaked some NavMeshes because I may have nuked one during a merge
8 Years Ago
Lost and Found initial scene fuckery
8 Years Ago
Island01 tweaks Growable controls resource dispensable availability
8 Years Ago
Actually add the scene...
8 Years Ago
Fixed player tribe not spawning in correct place if customization is disabled in the game mode. Added empty scene for Lost And Found
8 Years Ago
game mode scene list should now be validated against the game's scene list
8 Years Ago
Game Modes now define a list of valid scenes
8 Years Ago
Various Growable/Seed fixes
8 Years Ago
null check disabled movement modes in Navigation
8 Years Ago
Disabled breeding collab
8 Years Ago
Seed planting, growing
8 Years Ago
re-enabled setting start time from Session
8 Years Ago
Disable dynamic DOF in tribe create
8 Years Ago
Refactored/cleaned up reproduction persisted / date time usage GameDateTime month support, TimeManager.OnMonth actually invoked now Re-enabled breeding AI module Growable/Seed boilerplate
8 Years Ago
made starting day be determined by a 0-1 float representing time in year
8 Years Ago
some anim polish
8 Years Ago
TimeManager.SetTime cleanup
8 Years Ago
Added asset for Lost And Found
8 Years Ago
Character create DOF mode Removed StartingSeason in GameModeDefinition
8 Years Ago
Slight refactor of existing game modes to put things in the base mode. Added classes for Loast and Found mode
8 Years Ago
Fixed items not being added to the UnitAttachments entities list, causing encumbrance calculation to be wrong Fixed dataBrowser.AssetTypes missing GameModeDefinition
8 Years Ago
Various Player command refactoring, radial menu improvements prep
8 Years Ago
Ponder ability now "Random Idle" for 2-6 real seconds, no longer triggers anims
8 Years Ago
Clamp lerp value distance in dynamicDOF
8 Years Ago
DOF speed, save
8 Years Ago
Dont clear keep item desires when issuing commands
8 Years Ago
Fixed AbilitySettings.AbilityPlan not being properly initialized
8 Years Ago
AbilitySettings cache of all asset instances via .All property AbilitySettings holds an instance of it's own AbilityPlan at runtime Player controller config all now held in PlayerControllerConfig, not the monobehaviour Removed rally tribe button from the menu widget Added cursor drop shadow
8 Years Ago
Post tweaks
8 Years Ago
Added a null check to AudioManager pooling process to prevent the errors when loading a game (this might not fix the root cause of the issue) Fixed UIUtility not correctly using MaxBoundsY on unit (MaxBoundsY is a local offset, it was being used a world space Y coordinate) Above change fixes enemy widgets and conversation widgets Switched PartyOverlayWidget to use UIUtility now that MaxBoundsY calculation is working
8 Years Ago
Fixed a case where conversation widgets would start erroring out if a game was loaded while the current game had a conversation in progress
8 Years Ago
Fixed not being able to see hint widgets in editor (use the editor preference to disable them, they were being disabled regardless) Fixed and adjusted the 3d preview settings for several buildings (particularly small hut)
8 Years Ago
Hair option tooltips are no longer zero-indexed
8 Years Ago
Changing selected tribe member in tribe creation UI now closes the open toggle group Fixed delegates not being cleared on tribe create buttons and causing hover states being processed for multiple units at a time
8 Years Ago
Replaced using EventTrigger for buttons sounds with a new ButtonSound component EventTrigger consumes all ui events, so it blocks scroll views working (explains bad scrolling on craft+build screens)
8 Years Ago
Added a Clear Blackboard Desire ability and hooked it up to the Clear Desire goal plan (should stop empty goal plan messages, pretty sure this is what this goal plan was meant to do)
8 Years Ago
Fixed in-progress building upgrades not loading successfully
8 Years Ago
Fixed hitch when opening radial menu Camera module FOV changes Reduced rock smash time Post tweaks
8 Years Ago
disabling Steam things in editor only