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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
interaction desire injection now should be inheriting the score. disabled Steam things to reduce the amount of editor crashing.
8 Years Ago
fixed stupid out of range error
8 Years Ago
merge interaction fixes to main (because I suck at branches)
8 Years Ago
Craft & building window scrollbar improvements
8 Years Ago
Added a filter to the spawn tab of the debug tool
8 Years Ago
Forgot to save
8 Years Ago
Campfire percentage display should now show correct value based on all inputs in fire, not just the current input
8 Years Ago
Party overlay now shows a different icon based on the units party role
8 Years Ago
Fixed UnitCollections getting visible knowledge overlay widgets
8 Years Ago
Fixed units not being able to move after wearing a piece of clothing (InStationaryState on Animation component was being left on after an Animator rebind)
8 Years Ago
Fixes
8 Years Ago
Fixes
8 Years Ago
Singleton fix
8 Years Ago
Fixed tribe create missing post
8 Years Ago
Fixed camera modules not being properly enabled
8 Years Ago
Fixed NRE
8 Years Ago
Save
8 Years Ago
Fixed some Singletons fucking OnEnable
8 Years Ago
Camera modules are now mono behaviours with scriptable obj profiles, input moved to static PlayerCameraInput
8 Years Ago
Camera tweaks
8 Years Ago
Added an AutoContinueThroughInputs bool to FuelToEffect Machine Process to keep campfires going though multiple inputs
8 Years Ago
Fixed M key toggling map while marker creation is active DepositEntity Action has blackboard read fallback
8 Years Ago
Testing some more nuanced gating of UnitView.Update
8 Years Ago
Merge from interaction position fuckery
8 Years Ago
Fixed some command evaluation in PlayerController using the wrong overloads
8 Years Ago
Ditched radial menu on character modal, added command button dock for clothing
8 Years Ago
Radial menu widget optional modalness
8 Years Ago
Attachment point conditionals use enum
8 Years Ago
WIP radial menu on character screen, PlayerController refactoring for better external command evaluation
8 Years Ago
some item attachment data
8 Years Ago
items can be held with open or closed hand depending on a bool in the item(defaults to closed)
8 Years Ago
misc
8 Years Ago
meta
8 Years Ago
Updated Facepunch.Unity Fixed bad editor style
8 Years Ago
added expand/collapse all for entity components
8 Years Ago
editor icons
8 Years Ago
Comments
8 Years Ago
Misc
8 Years Ago
Removed empty consideration groups on Goal.Sleep and Goal.MakeFire
8 Years Ago
large bag and packpack items, not functional
8 Years Ago
reduced rabbit walk speed
8 Years Ago
fix for walking on the spot while sleeping
8 Years Ago
Forgot to save
8 Years Ago
Removed turtles from trap array, rabbits are working better now
8 Years Ago
Fixed some exceptions when selecting non-human units in debug mode Fixed some more trap issues Added a button to the Agent Debug Panel to select that agent
8 Years Ago
Traps now disarm when picked up while armed Traps have their own persisted data, stores their current armed state Fixed some cases where orphaned trap hints could hang around
8 Years Ago
Fixed being able to zoom while in build mode
8 Years Ago
Hooked up animation states for traps
8 Years Ago
More rabbit trap work - destroy hint when trap is not set, disarm trap when picked up while trap is set up, don't let units set up a trap multiple times
8 Years Ago
merge interaction desire creation and AI handling to main