17,530 Commits over 1,614 Days - 0.45cph!
editor tidy up of exposure settings
Tidy up of building commands
Added BaseBehaviourPlanSettingsEditor help box explaining exposure and UI options
Building desire creation (untested due to billowe breaking the game)
PlayerComponent no longer inherits SingletonBehaviour
added useable threshold to building debug
Player component refactor;
- All PlayerComponents are now singletons
- Split input and building placement to their own components
- Added item placement component
- Audio listener follows the selected unit
- Fixed some issues related to map transition and building placement
- Cleaned up player camera transition game speed management
make useable threshold of buildings correspond to actual percentage of construction
DontDestroyOnLoad PlayerController building placement guide
Fixed create party and invite to party accepting hostile tribe members (was only checking if the invitee was currently attacking)
Fixed crafting screen 3d preview image blocking buttons (bug 873)
Fixed several build compilation errors
Sped up fixed delta time while at high speed, fixes some weird physics sleeping issues
Fixed static entities not actually being added to the grid when loading from a scene in the editor
Disable camera controls while creating map markers
Player created map makers WIP
Custom map marker boilerplate
post profiles for all weather types
More post & weather cleanup, fixed weather not being properly set on load
Moved to post stack v2 beta
Added post processing volume manager, more post support in weather system
Fixed falling trees immediately "impacting" when at high speed (bug 870)
More Item/attachment handling improvements
-Units will now drop shoulder items if they need to equip something in their right hand
-Added a DropItemInAttachmentSlot method to Item to blindly drop items
Fixed GetItemInAttachmentPoint using itembuffer and not MyItems
Added a couple of methods to easily query some item/attachment info to Item component and exposed the current attachment state to the Item debug panel
-GetItemInAttachmentPoint
-GetCurrentAttachmentPointForItem
Merging ItemEquipFix into main
camera zoom curve/distance tweaks
Added GameDateTime to persistence type model
TimeManager shouldnt be saved with a timescale of 0
Removed "Scaled" dateTime from TimeManager, added GameDateTime struct and replaced usages of scaled date time with either a simple day counter or GameDateTime
Fixed Knowledge Overlay showing duplicate labels for units
Fixed issue allowing PlayerCamera map to game transition to be triggered multiple times
Fixed tooltips not working on the map view
Fixed PlayerCamera zoom to game view transition not working when player selected a different unit on the map
Fixed map transition pausing/unpausing the game during camera movement
Map screen POI boilerplate
Exploration grid should only be padded for player tribe
Fixed Player.CreateGroup not passing controller
Made the exploration grid work properly.
Fixed grid rect constructor