17,530 Commits over 1,614 Days - 0.45cph!
Fixed incorrect display of hours since death of a player controlled unit
Hopefully fixed a bunch of seasonal transition issues
player commands should now unsubscribe an existing subscriber in order to force a subscription
Interaction plans define priority in their wrapper, smartobjects return first interaction in order of priority when using GetDefaultInteractionPlan and default defined in data is not available
Fixed WeatherWidget NRE in Update before game has finished loading
update tree wobble code a bit
Fixed VectorUtility.GetAverageGroundNormal not actually averaging the result ;x
Better tree wobble gating
People pick up thrown weapons again
Added Energy to vitals widget, moved temperature to weather widget
Fixed Navigation.IsValidDestination using agents active path (added buffer path)
moved enemy camp somewhere else
Navigation isStopped safety
Removed bad knowledge overlay widget entity in view check
Testing entity path validity cache in UDM (once per simtick)
Zone next season setup on first time init
WeatherWidget listens to events on WorldManager rather than doing a check for season changes every day
Fixed Knowledge overlay labels flashing when cycling selected unit
Fixed knowledge overlay labels not showing for entities that were out of the camera's view frustum on activation
Update view clone when opening detail view modal
Zone season stuff to partial, cleanup
attachmentpoint data for mushroom as warning was annoying
latest unity fixes additive animation layer bug so turned it back on
cleaned up shader some more
made weather wind lerp happen sooner so people can see the nice wind shader quicker
made big tree kinda work with new system
improvements to weapon sticking.
added headshot procs
set windzone main to 0 as seems to not get init on startup
Updated ASE to 1.1.0 dev 004 + time fix
Dont wobble if waiting for impact/settle
Trees no longer fall over on init
Wobble wobble wobble, said Mr Tree
I totally made people not block pathfinding when sleeping and forgot to commit it
Compiling is fun, let's do that
https://www.youtube.com/watch?v=IfeyUGZt8nk
Wobbleslerping timber feller
Lets not cache DataAsset name properties in OnEnable
Fixed bad activity calls in Effects
"NEXT-GEN EMERGENT PROCEDURAL TREE WOBBLES" 5/7 - IGN
added default animation to tree so shaking blends out to
set wind on tree materials to 1