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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
TimeManager cleanup
8 Years Ago
Fixed incorrect display of hours since death of a player controlled unit
8 Years Ago
Fixed bad bool
8 Years Ago
Tree lerp fuckery
8 Years Ago
Hopefully fixed a bunch of seasonal transition issues
8 Years Ago
player commands should now unsubscribe an existing subscriber in order to force a subscription
8 Years Ago
Interaction plans define priority in their wrapper, smartobjects return first interaction in order of priority when using GetDefaultInteractionPlan and default defined in data is not available Fixed WeatherWidget NRE in Update before game has finished loading
8 Years Ago
update tree wobble code a bit
8 Years Ago
Fixed VectorUtility.GetAverageGroundNormal not actually averaging the result ;x
8 Years Ago
Better tree wobble gating
8 Years Ago
Tweaks, energy icon
8 Years Ago
UI tweaks
8 Years Ago
People pick up thrown weapons again
8 Years Ago
Added Energy to vitals widget, moved temperature to weather widget
8 Years Ago
Fixed Navigation.IsValidDestination using agents active path (added buffer path)
8 Years Ago
moved enemy camp somewhere else
8 Years Ago
Navigation isStopped safety
8 Years Ago
Misc
8 Years Ago
Removed bad knowledge overlay widget entity in view check
8 Years Ago
Testing entity path validity cache in UDM (once per simtick)
8 Years Ago
Zone next season setup on first time init
8 Years Ago
WeatherWidget listens to events on WorldManager rather than doing a check for season changes every day
8 Years Ago
Fixed Knowledge overlay labels flashing when cycling selected unit Fixed knowledge overlay labels not showing for entities that were out of the camera's view frustum on activation
8 Years Ago
Update view clone when opening detail view modal
8 Years Ago
Zone season stuff to partial, cleanup
8 Years Ago
attachmentpoint data for mushroom as warning was annoying
8 Years Ago
latest unity fixes additive animation layer bug so turned it back on
8 Years Ago
cleaned up shader some more
8 Years Ago
made weather wind lerp happen sooner so people can see the nice wind shader quicker
8 Years Ago
made big tree kinda work with new system
8 Years Ago
better shader
8 Years Ago
proj ver
8 Years Ago
Tree cleanup
8 Years Ago
improvements to weapon sticking. added headshot procs
8 Years Ago
set windzone main to 0 as seems to not get init on startup
8 Years Ago
Updated ASE to 1.1.0 dev 004 + time fix
8 Years Ago
hitboxes rework WIP
8 Years Ago
Dont wobble if waiting for impact/settle
8 Years Ago
Trees no longer fall over on init
8 Years Ago
Wobble wobble wobble, said Mr Tree
8 Years Ago
I totally made people not block pathfinding when sleeping and forgot to commit it
8 Years Ago
Renaming things
8 Years Ago
Compiling is fun, let's do that
8 Years Ago
https://www.youtube.com/watch?v=IfeyUGZt8nk
8 Years Ago
Wobbleslerping timber feller
8 Years Ago
Wobblemetimbers
8 Years Ago
Lets not cache DataAsset name properties in OnEnable
8 Years Ago
Fixed bad activity calls in Effects
8 Years Ago
"NEXT-GEN EMERGENT PROCEDURAL TREE WOBBLES" 5/7 - IGN
8 Years Ago
added default animation to tree so shaking blends out to set wind on tree materials to 1