17,530 Commits over 1,614 Days - 0.45cph!
Context menu tweaks
Conversation icon scale fix
Beds assets
Addon data
Animal raid event settings
Reworded CrafterLacksMaterials notificatio text
Refactored Unit.Items component to use FSM style pattern instead of multiple event data classes and flakey bool
Revert GameObjectPool change due to oversight, fixed displacement prefab to use root object for now
GameObjectPool no longer requires that T component be on the root game object
Fixed displacement pool OOE causing NREs
Exposed minimum value of nutrition gauge to editor and fixed bad value mapping.
Nutrition gauge now shows 35-100% range.
Displacement config texture size restored to previous value (2048)
Fixed foliage displacement entity type check
Foliage displacement pooling, global config, base support for all entity views
Conversations UI flip test
Prefab env scene
made fur slightly less awful
Existing addons get removed when adding new addons to the same slot
Building addons can disable interactions on the parent building
Addon slot persistence basics
Better StatManipulator array drawing
Fixed conversation icon anim not working
Added sit interaction to campfire spit addon
ItemSettingsEditor NRE fix
Influence grid update optimisation
Exposed Attribute soft cap to editor
Made stat severity levels editor less massive
merge from building addons v2
b10 fixes from building_addons_v2
Stat severity editor improvements.
Added slow as balls gradient editor style severity level editor to stats.
Initial implementation of severity level mappings on stats
Fix to SetDestination not respecting the correct distance to target.
OwnableCondition tweaks and mode for selecting the unit occupying a sleeping position.
Always reset next interaction on break.
People will go and shout at someone who is sleeping in their spot to wake them up and claim the spot for themselves.
Speechbub changes.
Placement semantics.
Scene
Various widget stuffs.
Scene
Improved UI.Conversations
Weather widget day number fix (hopefully).
Trim colour uses a gradient linked to time of day.
Rotators are now in an array to allow for independent rotation.
Placementguide readability
Hooked up WeatherWidget rotation.
Hooked up WeatherWidget background colour.
Removed a bunch of old stuff from the weather widget.
Fixed game speed button order
Fixed BEF-657 Character Inspector panel plays the slide animation when you select a different character, even though it was already open
Removed animation from selected unit widget