17,530 Commits over 1,614 Days - 0.45cph!
Also hide unit list when placement guide widget is animating
Hide unit listing widget when placing buildings
Split settlement supplies into distinct widget, moved to bottom right above the info widget
Disable live portrait in OnDisable
Removed ThreatPerceptionCondition and usage for interrupted sleep effect.
Null ContainedBy when removing an entity from a Container.
Button in building debug panel to trigger a collapse.
Added activity for buildings being destroyed due to collapse or decay.
Bool on activities to allow them to persist after destruction of the creator.
Supplies listing hookup, UI tweaks. Weapon type icons
Rotate buildings during placement even when position is invalid
Item tooltip hookup, tooltip fuckery
fix for trees rotating when getting cut down at high game speed
UnitInspector item slot tooltips are properly aligned.
DPI tweak on our panel backgrounds.
Tooltip consistency fixes.
Fixed activitywidget animation
Changed Tooltip.Large to be an item tooltip w/ stats and such.
Icon fixes.
Scene.
BiggestThreat fact now reduces score for sleeping or disabled units instead of completely ignoring them
Facts is a default entity component, validated all the everything
Building upgrades tab UI basics
Replaced TargetFiltter BiggestThreat/BiggestThreatAttackingMe usages with new BiggestThreat fact provider
GroupStats no longer default component
Added GroupStatsUtility method for average group vital
Added blank images to stuff for tooltip raycasting
UI folder organisation.
StatElement and DamageElement implement ValueElement.
Added IUnitInfoElement and IUpdatableUIElement to avoid making lists of every type of UI element.
Added trait list to unit inspector.
Tooltip values for unit inspector stuff.
Cleaning up UI layout rebuild hacks, added to base inspector widgets
LOD bias now multiplier, added to wearables
Editor fixes
Maybe fixed Sebov's collapsed UI panel issue.
RadialIndicator uses the properly padded circle graphic because sampling.