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17,530 Commits over 1,614 Days - 0.45cph!

6 Years Ago
RadialIndicator clashes less with outline shader
6 Years Ago
Less spammy resourcewidget until implemented.
6 Years Ago
Went over a bunch of effects for color consistency and icon stuff. Merge hell too.
6 Years Ago
scene save just in case
6 Years Ago
Added DamageElement to display the damage of the highest damage combat ability of a given type.
6 Years Ago
gui_game scene order
6 Years Ago
Various widgetry
6 Years Ago
ResourceWidget Herb stuff & icons.
6 Years Ago
Added StatElement for displaying stat values / descriptions. Updated some staged descriptions on stats. UIConfig gradient for stat value colours.
6 Years Ago
BiggestThreat fact boilerplate
6 Years Ago
Chop Down Tree interaction is player exposed. Diet Balance uses range 1-Max instead of 0-Max so that eating a single food type doesn't count. Different tick rates for Diet Balance increase and decrease.
6 Years Ago
Enums DLL
6 Years Ago
NRE fixes
6 Years Ago
Better caching of goal/plan priorities in AI modules (removes sometimes expensive priority update on every tick, now only happens if the data gets dirty in playmode) UnitCollection.Tick no longer sets position to follow unit average at ground height, removing raycast unless we see a need for such precision
6 Years Ago
more atmos 45 stuff
6 Years Ago
Compile fix
6 Years Ago
Facts profiler hooks
6 Years Ago
Removed player command widget script from UI.ResourceWidget causing NREs meta
6 Years Ago
Varied diet removal trigger
6 Years Ago
atmos 45
6 Years Ago
Deleted unused trigger
6 Years Ago
MeasurementOperators extension method to perform measurements. Added effects for poor diet and varied diet.
6 Years Ago
And more
6 Years Ago
More editor fixes
6 Years Ago
Fixed editor array header NREs
6 Years Ago
Compile fix
6 Years Ago
Untested ContextMenuWidget
6 Years Ago
Supply value element dropdown now only shows items that are tracked by supplies
6 Years Ago
Floating resource widget for click-locking. UI.ResourceWidget.
6 Years Ago
Color consistency
6 Years Ago
Went back to green highlights, and testing another green build button notification fx Some misc clarity tweaks.
6 Years Ago
More build menu & related.
6 Years Ago
SettlementInspector slide in/out doesn't adjust canvas group alpha because performance
6 Years Ago
More
6 Years Ago
Fixes
6 Years Ago
Tweaked notification tabs Better consistency in the "new" highlights Fixed some "new" highlights being rendered behind tabs that had nothing new Job assignment panel doesn't display the mood background in the 3rd redundant place on screen anymore Construction menu category buttons (ended up kinda crappy, so subject to change) Some other shit that I'm forgetting
6 Years Ago
Properized SettlementInfoWidget
6 Years Ago
Prater font stroked proper.
6 Years Ago
Added DietBalance stat that tracks how balanced a unit's recent diet has been.
6 Years Ago
Added Diet component. Diet component tracks time since eating food types. Time since eating food affects dietary preference weight. Ported diet stuff from Ecological to Diet.
6 Years Ago
altar #6
6 Years Ago
Fixed DataAsset.ResetDataIds ext method not giving the root asset a new ID
6 Years Ago
altar #1
6 Years Ago
backup pefab fixes
6 Years Ago
Supply foldout basics
6 Years Ago
More fixes/refining.
6 Years Ago
Various SettlementInfoWidget, including a deposit tween tester.
6 Years Ago
Set first body mesh in UnitView as Skin (fixes bad hover menu placement in tribe create)
6 Years Ago
Tribe create sliders show correct values. Better random assigning of values.
6 Years Ago
Fixed buildings that can't decay entering decaying state (was causing the decay bar to show when it shouldn't) Fixed BuildingView.Show calling base.Hide