17,530 Commits over 1,614 Days - 0.45cph!
made mushrooms not consumable for now to avoid people tripping all the time
Removed a bunch of tags we dont use
Fixed potential NRE in CloudsOfWar OnEnable
Pointless loading screen polish
Desires pool size per type is 10
Desires no longer a default Unit component
InfluenceAndTerritory component now also owns an exploration grid which is used for the map clouds
Cloud overlay camera, related tweaks
Fixed rotations of cloud layer renderers
Removed a redundant cast from divide
Map view cloud layer surrounding mesh generation, byte array, texture update via LoadRawTextureData
InfluenceAndTerritory.InfluenceMap exposed as InfluenceQuadTree rather than ISwappableGrid
Moved return to territory into a separate module for humans
String interps in Combat and Activity
Removed clouds of war crap from scenes
Added isCarried bool to HumanView
if human is attached dont try and put on the ground
Give units the InCombat flag if they are being attacked
decreased projectile trigger radius of spears and arrows
and also actually parent the audio source again
let's play non looping sounds as one shot to get around the current Unity bug with audio and rigidbody
UnitView/HumanView cleanup
Unit.Audio.PlaySound doesnt pass view xform, for now
expression bodied properties fuckeries
AudoManager.GetAudioSource only sets position when no parent xform is passed in
added number of sleeping positions to the building descriptions
Removed a ContainsKey usage in Unit.Audio, added debug logging to PooledAudioSource
Added ExposeToRadial bool on BaseBehaviourPlanSettings, checked in PlayerController+Commands routines for evaluating commands for the UI
exit on sneak idle if isSneaking = false to stop units staying in sneak pose for too long
Fixed bad weather widget icon positions
GameModeDefinition can specify minimum number of male and female tribes people created when using the random mode
Actually fixed weather event icons positioning
UI tweaks
jenkinsfile b10 because build server has no license
Fixed weather widget event icons lerping back to start positions when being re-used
Fixed menu button not setting gamestate correctly