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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Fixed SetDestination never ending
8 Years Ago
smoke fx trunk item
8 Years Ago
Refactored Unit.Navigation so that units can only move when in appropriate animation state
8 Years Ago
trimmer sleep up anim
8 Years Ago
Sleep fix
8 Years Ago
Agent+Behaviour.TickBehaviour and Effects.Tick both return early when TimeManger.ProgressTime is false
8 Years Ago
Cleaning up some Zones/World refactoring and potential Zone.Load NRE fix
8 Years Ago
Fixed GameManager not invoking OnGameReady in DoStartNewSession
8 Years Ago
Added Pine Tree Fellable, testbox_tree_cutting scene
8 Years Ago
Big editor/inspector performance improvements
8 Years Ago
Now picking up rabbits works for some reason
8 Years Ago
rabbits should be carryable now
8 Years Ago
Cleaning up how UI modal state Fixed game not running from test scenes
8 Years Ago
Session/GameState cleanup
8 Years Ago
More cleanup Renamed Before static to Game Current Session held by Game, not GameManager
8 Years Ago
Various Session related cleanup, summaries
8 Years Ago
Coroutine some things
8 Years Ago
Moved some Zone+Biome seasonal stuff to LoadBiome where it should be Potential Zone.LoadWeather NRE fix
8 Years Ago
Moved GetAttachmentPointOffset from BaseEntity to Attachable Comments & summaries for some bits
8 Years Ago
Fixed EntityEx.IsInView NRE
8 Years Ago
Reports window tweak
8 Years Ago
TribeStartArea stripped down, now simply defines a radius around itself for spawning Various scene cleanup, navmesh rebakes
8 Years Ago
Custom reports UI
8 Years Ago
Updated Facepunch plugins
8 Years Ago
Steam dlls
8 Years Ago
Updated facepunch plugins Remvoved ShaderForge
8 Years Ago
Last bit of spawning routine tweaks
8 Years Ago
More spawning stuff
8 Years Ago
Increased spawner ms budget
8 Years Ago
Spawning improvements
8 Years Ago
island03 start position + splat tweak
8 Years Ago
Fire intensity tweak
8 Years Ago
Save
8 Years Ago
Fixed NRE in Building+Decay
8 Years Ago
Improved Enemy and Knowledge overlay widget positioning
8 Years Ago
Fixed NRE in Zone+Weather.ChangeWeather
8 Years Ago
Post tweaks
8 Years Ago
Updated Facepunch plugins Fixed AI tribe on island2 being player controlled
8 Years Ago
Weather is now managed by Zones, not WorldManager
8 Years Ago
Weather fuckery
8 Years Ago
more tweaks to human territory AI
8 Years Ago
VicnityEffectTrigger NRE catch
8 Years Ago
fixed an issue in which interactions positinos could be marked as blocked by the unit occupying them
8 Years Ago
more AI tweaks and fixes
8 Years Ago
Fixed mismatched gui areas
8 Years Ago
made the null considerations not null
8 Years Ago
AI fuckeries WIP
8 Years Ago
BEL.DrawConsiderations loop breaks later when obj ref is null
8 Years Ago
Getting out of an interaction position should no longer display on the UI as looking for something to hunt
8 Years Ago
exhausted effect remove animator bool on finish