17,530 Commits over 1,614 Days - 0.45cph!
Fixed Dispenser spawning items at origin
Fixed WarmthNeedSimulator always returning 0
Added dancing around the fire behaviour
DSE validation null checks (allow null settings refs in data)
merging ConsoleCommands branch
Fixed bad activity creation in Relationships component
Fixed potential NRE in UnitDetaiViewModal
Disabled volumetric lighting pending weather/biome integration
Log warnings instead of errors when a DSE element reference is null, skip over them in evaluation
Screenshake lerp strength by distance from origin
Tree felling sound, tweaks
Screen shake distance is 20
Don't screenshake unless source is within a max distance of camera
ProjectVersion f2
Tree stuff
Various events refactoring/cleanup
Tree felling force tweaks
set up hands for data defined item holding posing
More dispenser spawn stuff
Preliminary dispensable spawn mesh support
Split a bunch of editor bits into files, fixed some issues with reflection utill and caching of EntityComponent drawers
Fixed WorldManager.Load loading scenes multiple times
Fixed an issue with weather loading
Fixed some shitty init order stuff with World/Zones, needs more work tho
WorldManager.UnloadZones cleanup
Cleaned up how we save and load zones/scene names (delete your saves) WIP
Dispenser spawn modes WIP
Fixed Zones ticking before they've been fully initialized
removed top and bottom from SPN_1
assets for new spawner system
re hooked up smoke mesh, lost due to unity crashing
Fixed shitty isStationary usage in the human animator, added UnitStationaryState stateMachineBehaviour
Cleaned up some Agent debug members
Mae detail view RenderTexture 2k
made wood trunk item smaller
made pine tree spit out trunk instead of logs