branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Fixed a bunch of decor rocks not having colliders Cleaned up item position validity checks post spawn, added to context menu for ItemView
8 Years Ago
Disabled pathfinding filter again
8 Years Ago
- WeatherSettings can be flagged as not for use ingame (special weather for map view) - Rebaked island02 with smaller tile size to reduce floaty units - Re-enabled pathfinding check in UDM filtering, now uses Unit.Navigation.IsValidDestination for some additional optimisations - Adjusted shadow cascades and distance, disabled dynamic distance
8 Years Ago
Weather clouds and post stuff, other bits
8 Years Ago
Rebaked island02
8 Years Ago
Performance UI widget uses unscaled time
8 Years Ago
- Fixed bad profiler sampler in UDM - Fixed SetDestination combat mode not properly updating current combat ability when it changes, or setting new destination - Added new callbacks system for animator bool changes, used for pickup and switch events
8 Years Ago
Animator state tags, items callbacks fix
8 Years Ago
Combat + Items logging, animator stuff
8 Years Ago
latest
8 Years Ago
Added island02 to scene loader
8 Years Ago
Fixed potential NRE in UDM filtering Fixed missing interaction references in some AI assets
8 Years Ago
Intention removed from Action execution, always written to blackboard during BehaviourChain is constructed IIntention ported to abstract BaseIntention, handles blackboard write internally Removed modes from some actions (DepositEntity, FeedItemToTarget) Removed a bunch of intention based Actions & Behaviours
8 Years Ago
- Fixed Combat not resetting the active combat ability when dropping (or throwing) a weapon - People will now pick up their last thrown weapon after combat - Weather only ticks in GameState.Game - Added weather type for the overview map - Weather supports TOD scattering height falloff - SmartObject interaction position groups enable/disable positions when all plans associated with the group are disabled - Improved Building interaction state management
8 Years Ago
Removed a bunch of redundant Units.Items[].AsItem usage
8 Years Ago
Unit items debug collates items by Id Fixed projectiles not being dropped properly Fixed combat component usage of UnitView.FaceTarget
8 Years Ago
UnitAttachmentsEditor fixes and cleanup Fixed AP data for arrow
8 Years Ago
Improved combat projectile handling Fixed AttackUnit action callback NRE, removed stupid code in Tick
8 Years Ago
Fixed missing key error in DecisionMaker.ModuleIsValid
8 Years Ago
anims
8 Years Ago
Testing hack fix for eye adapatation NRE
8 Years Ago
Create instance of grass material at runtime to avoid local changes
8 Years Ago
some improvement to combat anims maybe
8 Years Ago
Removed oil paint shader
8 Years Ago
Updates post pro stack from github
8 Years Ago
Updated ASE Removed DX9 and Vulkan support Disabled DX9 target platforms for all ASE shaders
8 Years Ago
Biome mat lib splat sync validation
8 Years Ago
Rock/stone mat consistency
8 Years Ago
Prefabs
8 Years Ago
UI save
8 Years Ago
Merge build info and other performance metrics into Before.UI.PerformanceWidget
8 Years Ago
Updated Manfest
8 Years Ago
Facepunch base project stuff
8 Years Ago
Jenkins file p4
8 Years Ago
BiomeMaterialObject updates material params in editor
8 Years Ago
meta files
8 Years Ago
Disabled motion blur
8 Years Ago
Shrubbery atlas, grass resource material + tint matching
8 Years Ago
Fixed clay tint (material uses neutral grey texture)
8 Years Ago
Biome editor can sync material library tint with splat channel
8 Years Ago
Island02 AI camp improvements
8 Years Ago
- Biome colors, mat lib, TOD tweaks - Exposed scaling options for Resource views in editor
8 Years Ago
Version++
8 Years Ago
Fixed game state trigger not working
8 Years Ago
Lighting strike tweaks
8 Years Ago
Fixed combat
8 Years Ago
Removal of excess best combat ability selectors
8 Years Ago
More blackboard copy fuckery
8 Years Ago
No comment
8 Years Ago
Fixed blackboard again