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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
follow camera lerp changes
8 Years Ago
Crappy keep in bounds things
8 Years Ago
ocean ambience
8 Years Ago
ocean ambience
8 Years Ago
ocean ambience
8 Years Ago
Beliefs bio text fuckery
8 Years Ago
Beliefs stuff
8 Years Ago
Optional Senses LOS checks for all entity types Unit Knowledge optionally never forgets certain entity types (e.g. Hints)
8 Years Ago
Let's not go to sleep if we're cold
8 Years Ago
roaring turtles
8 Years Ago
Add view for Mixture1 item properly.
8 Years Ago
return count not Count.
8 Years Ago
Placable item rotation
8 Years Ago
8 Years Ago
Is Carrying Number Of Type now checks containers and counts the items in containers as well (recursively for containers within containers support as well).
8 Years Ago
Data save
8 Years Ago
Deposit to container interaction for item containers Failure explanations for all conditions use default string from data
8 Years Ago
Fixed issue with picking up items to containers (callback was trying to attach first rather than deposit)
8 Years Ago
Added container display to DebugPanel UnitItems.
8 Years Ago
Ignore held items for crafting gathering
8 Years Ago
trying to stop turtles roaring
8 Years Ago
Added ItemContainer.Contains taking ItemFitlerSet, used by Items.IsCarrying Items component no longer adds all items to it's array, even Item.Weight moved to property, includes container contents weight
8 Years Ago
Items.IsCarryingNumberOfType cleanup, removed overload with list filling
8 Years Ago
IsRequiredForBlackboardCraftDesire condition skips stuff we already have
8 Years Ago
Player craft commands dont clear desires to keep items that will be used by the craft
8 Years Ago
Mixture items should use pots both as ingredient and tool.
8 Years Ago
Merged from Mixtures branch
8 Years Ago
Renamed StatManipulatorParametersEx methods to be more accruate
8 Years Ago
Effect.OnStateEnter cleanup, comments
8 Years Ago
Effect stat manip change
8 Years Ago
StatManipulators now use Asset-based Simulators
8 Years Ago
Added "Can Path To" condition to pickup interaction
8 Years Ago
Moved ground normal alignment from AnimalView to UnitView
8 Years Ago
Fixed weather events error
8 Years Ago
Buffer source list in AudioManager.InternalReset
8 Years Ago
Merge from manager cleanup
8 Years Ago
Super dank stat simulator editor
8 Years Ago
DynamicDOF now is AlwaysEnabled, but checks for Target == null on Tick. Reset override sets Target to null.
8 Years Ago
Clear InteractibleControllers in PlayerController on Reset. DynamicDOF no longer is AlwaysEnabled (confirm this is ok @billowe) DynamicDOF now overload Reset to set Target to null and disable itself.
8 Years Ago
Added new sleep module for bears
8 Years Ago
Wearable fix
8 Years Ago
Effects cleanup Wearable parameters holds a list of stat manipulators
8 Years Ago
Stat.TickOnMinute null check
8 Years Ago
Stats tick their own manipulators
8 Years Ago
merge Stat Simulator rework to main.
8 Years Ago
Effects now a UnitComponent, fixed an issue that prevented certain configurations of effect actions from being valid Fixed unit clones being created with ragdolls enabled if you select a unit for the first time when they're ragdolling Survival game mode shit, starting starts moved to the game mode def, added some randomisation Testbox things
8 Years Ago
turtle ow SFX
8 Years Ago
craftable hide bed
8 Years Ago
Added fear manipulator tick simulator
8 Years Ago
Fixed retarded removal bug in Senses