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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Set flags button on unit debug panel
8 Years Ago
Bow crafting SFX
8 Years Ago
meta
8 Years Ago
AbilityIntentionGenerationMethods's FeedTargetItem should now actually do something.
8 Years Ago
Moved Description attribute and ext class to
8 Years Ago
Typos
8 Years Ago
Refactored intention generation on interactions to use reflection instead of enum Added intention generation support for abiltiies Fixed NRE in Effects.RemovedEffect related to activity refactor in cs#10250
8 Years Ago
HuntDesire UnitSettings now shows in Debug. Hunting AI now checks if the target unit is of desired type
8 Years Ago
Activity types no longer have loads of constructor overloads, just initialize properties instead like a peasant Activity constructors can take optional text
8 Years Ago
spear audio bundle
8 Years Ago
Updated feed item to target abilities.
8 Years Ago
EntityComponent proto includes
8 Years Ago
Unit ragdoll toggle in anim debug panel, ragdoll toggle cleanup
8 Years Ago
can now pick up quiver and lock crafting when you get good at archery
8 Years Ago
Abilities for "feed item to target" covering blackboard and intention.
8 Years Ago
impossible to pick up quiver item
8 Years Ago
Save
8 Years Ago
TribeStatMeasurementTrigger uses stat measurements extension methods and Groups built in stats rather than manually averaging values Added GroupStatConsideration
8 Years Ago
Data save, player prefab tweaks
8 Years Ago
Fixed ActivityManager.SubscribeTo being shit
8 Years Ago
Player progression / AI unlocks must specify desire type
8 Years Ago
8 Years Ago
Fixed BaseDesire.Fulfill NRE
8 Years Ago
Added Hint to BlackboardData Removed internal callbacks in BaseDesire
8 Years Ago
Desire event resets
8 Years Ago
Fixed SetNewHuntingTarget goal plan creating infinite hunt desires
8 Years Ago
Fixed player controller not actually creating instance of AbilityPlan for the default neutral target ability
8 Years Ago
Default RMB command for neutral targets is to create both hunt and kill desires Desires event cleanup
8 Years Ago
merge fix
8 Years Ago
Hunt Desire can now specify a UnitSettings. Added InternalReset to Desires.
8 Years Ago
AI unlocks via goal plan completion and activity (Desire fulfillment) listeners AI unlocks definition editor Added hunting area hint CreateHuntDesire action has two modes (blackboard, target position)
8 Years Ago
Added Tribe Amount of Food Consideration. DesireSelector cleanup
8 Years Ago
group cleanup of unused stuff
8 Years Ago
Item pickup sets group ownership of item
8 Years Ago
Crafted items have Group & Controller assigned to that of the unit doing the crafting
8 Years Ago
Tree fuckery
8 Years Ago
Commenting out DataAssetValidator which I suspect is causing reimporting of various assets Fixed ResourceViewUtility not picking up state objects that are inactive in the source asset/prefab Fixed NRE in KeywordsUtility.BuildDescription effect overload Testing tree felling fuckery
8 Years Ago
Unit Vox additions
8 Years Ago
8 Years Ago
Visual FX scale reset optional
8 Years Ago
Arrows can only be held in RHand, so Bow isnt blocked Fixed VisualFX entity destruction callback MRE
8 Years Ago
Added IsHeldItem condition blackboard mode, used by Equip Weapon goal plan in human offensive AI module
8 Years Ago
Testbox nospawns consistency
8 Years Ago
Data save, testbox_nospawns navmesh
8 Years Ago
Ammo usage WIP It's now possible to craft more than 1 item (arrows)
8 Years Ago
weather SFX
8 Years Ago
Visual FX positioning tweaks
8 Years Ago
SensesMeasurementTrigger logs values for the evaluation Increased "TooNoisyToSleep" threshold
8 Years Ago
Testbox funky biome
8 Years Ago
Starting date/time is set in survival game mode def