17,530 Commits over 1,614 Days - 0.45cph!
ConditionUtility consistency
better placement of being carried anim
Dead flag checks on interiors and unit collections
Disabled Unit/Unit physics collisions
Portrait widgets material instancing fixes
DropUnit action calls EnableRagdoll
Unit carrying / attachable progress
Added scared and not scared effects
WIP carry unit action
Ragdoll toggle also changes animator culling mode to fix weird sleeping crap
changed pose of isBeingCarried so its probably not as bad without offset
Physics and weight data consistency, unit view rigidbody settings fuckery
Morale threat map calc ignores dead units
Stats component disabled on unit death
Fixed game staying paused when building placement is cancelled
Debug spawner spawns items with some more Y offset
Fixed campfire not taking fuel
Fixed portraits for disabled/dead units matching rotation of ragolls
Unit animation disabled after death
Pause time during building placement
Merge from attachments branch
Fixed PersistedEntityData missing a ProtoInclude for Hint.PersistedHintData
Removed some placeholder effects
Added missing actions assets from last commit
Human tooltips prioritise critical effects
Agent disabling when people are disabled or dead
Added ToggleUnitRagdoll Action
Added some Disabled Unit flag gating to Senses, Agent
Fixed ECS ticking disabled components
UnitFlags events are now 2 separate events for setting and removal
Decreased sitting by fire momentum drain rate
Fixed InteractionPosition.CheckIfBlocked using incorrect layer mask
Shelter goal scoring groups, data save
DecisionScoreEvaluators now hold a list of ConsiderationGroups, groups are all evaluated with the best being used in the score
Touched every asset holding a DSE
island01 tweaks
build settings
Fixed two potential NREs in PlayerController
Removed checks for SmartObject component in UnitDecisionMaker target filtering
Shelter module is gated by Sheltered flag
Hints no longer collider with all the things
steps towards SmartObject not being a requirement for DM
Added Hints entity type, creator and some AI to find interior hints
camera exiting cave is snappy now
(hopefully) fixed tilt calculation for exiting cave
Player controller raycasting improvements