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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Working on sickness.
8 Years Ago
Unit flags are built into Effect, no longer requires actions. Also prevents removal of flags set by other active effects Added UnitFlags.Disabled PlayerController handling of disabled selected units, cursor state and no interactions/commands Action drawer context awareness + cleanup Removed some unused actions
8 Years Ago
Merged from branch
8 Years Ago
tweak
8 Years Ago
Overhangs don't fuck up the camera so much now
8 Years Ago
More camera improvements
8 Years Ago
more camera tweaks
8 Years Ago
Palisade interaction positions
8 Years Ago
Remaking building views
8 Years Ago
player prefab and GUI save
8 Years Ago
Distance consideration is going to fuck your CPU
8 Years Ago
Camera improvements
8 Years Ago
BuildingViewUtility 0 radius/size on obstacles
8 Years Ago
fence and store assets reimported
8 Years Ago
added nmo to fences and store fbx
8 Years Ago
updated building assets
8 Years Ago
nmo in building assets
8 Years Ago
Building views reimport for obstacles
8 Years Ago
BuildingViewUtility creates obstacles from primitives
8 Years Ago
nmoBox and nmoCap on non zerored transforms for small building and campfire
8 Years Ago
Fixed NRE in SmartObject.GetFreeInteractionPositionCount
8 Years Ago
Sheltered and Campfire effects reduce Wetness Owned interactions set on some buildings Put the weather widget back in
8 Years Ago
shitty basket you cant put food into
8 Years Ago
Weather system refactored to use event queue, seasonal weather weights etc Fixed Wet effect not measuring normalized Wetness stat UnitAttachments.Tick editor attachment crap adds data if there is none
8 Years Ago
shelve
8 Years Ago
rubbish grass assets that let you build grass roofs and to be used in future items (baskets) abiltity to hand animate mouths sometimes improve some social anims
8 Years Ago
testbox tweaks
8 Years Ago
Cave in testbox Misc navigation fuckeries
8 Years Ago
Wet effect
8 Years Ago
EffectsList unfuckery
8 Years Ago
Fucking errors
8 Years Ago
More error fixes
8 Years Ago
Save
8 Years Ago
Fixed errors
8 Years Ago
Navigation.IsValidDestination only returns true if the path is complete UI fuckeries
8 Years Ago
cave music
8 Years Ago
Durability % tooltip fix
8 Years Ago
BaseEntity caches last view position to avoid MREs when things die Wearable durability loss on combat hits Warnings
8 Years Ago
Disabled eye adaptation to see if it fixes these build errors
8 Years Ago
data save
8 Years Ago
Combat.HasValidLastReceivedHit checks that the attacker in the event data is not destroyed or null
8 Years Ago
Also listen to removal of parent desires
8 Years Ago
Post processing from asset store instead of github...
8 Years Ago
Desires can now have a parent Desire
8 Years Ago
Updated post pro, fucking with player settings
8 Years Ago
NRE fix in Interrupt Attack. Combat debug shows current Combat Ability.
8 Years Ago
Weather FX tweaks Firewood attachment point fix (hands only)
8 Years Ago
Added Combat Component Debug
8 Years Ago
Version++
8 Years Ago