17,530 Commits over 1,614 Days - 0.45cph!
Unit flags are built into Effect, no longer requires actions. Also prevents removal of flags set by other active effects
Added UnitFlags.Disabled
PlayerController handling of disabled selected units, cursor state and no interactions/commands
Action drawer context awareness + cleanup
Removed some unused actions
Overhangs don't fuck up the camera so much now
Palisade interaction positions
player prefab and GUI save
Distance consideration is going to fuck your CPU
BuildingViewUtility 0 radius/size on obstacles
fence and store assets reimported
added nmo to fences and store fbx
Building views reimport for obstacles
BuildingViewUtility creates obstacles from primitives
nmoBox and nmoCap on non zerored transforms for small building and campfire
Fixed NRE in SmartObject.GetFreeInteractionPositionCount
Sheltered and Campfire effects reduce Wetness
Owned interactions set on some buildings
Put the weather widget back in
shitty basket you cant put food into
Weather system refactored to use event queue, seasonal weather weights etc
Fixed Wet effect not measuring normalized Wetness stat
UnitAttachments.Tick editor attachment crap adds data if there is none
rubbish grass assets that let you build grass roofs and to be used in future items (baskets)
abiltity to hand animate mouths sometimes
improve some social anims
Cave in testbox
Misc navigation fuckeries
Navigation.IsValidDestination only returns true if the path is complete
UI fuckeries
BaseEntity caches last view position to avoid MREs when things die
Wearable durability loss on combat hits
Warnings
Disabled eye adaptation to see if it fixes these build errors
Combat.HasValidLastReceivedHit checks that the attacker in the event data is not destroyed or null
Also listen to removal of parent desires
Post processing from asset store instead of github...
Desires can now have a parent Desire
Updated post pro, fucking with player settings
NRE fix in Interrupt Attack.
Combat debug shows current Combat Ability.
Weather FX tweaks
Firewood attachment point fix (hands only)
Added Combat Component Debug