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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Camera FOV fix
8 Years Ago
Cave stuff
8 Years Ago
Caves WIP
8 Years Ago
More attack move tweaks
8 Years Ago
Disabled navmesh area modifiers on cliff prefab rock objects
8 Years Ago
Made area hunting into more of an attack move type command. Positions and PositionSets can now be written directly to Blackboard.
8 Years Ago
Decision log shows role score for goal plans
8 Years Ago
Added Roles.ChangeRoleWeight for cleaner usage Added Gatherer Role, used by various gathering related goal plans GoalPlans can now define Role params UnitSettings.RolesParameters no longer has to define a list of valid roles for that Unit type, instead we use them all via RoleDefinition.Definitions AssetMenu/AssetList doesnt nest stuff if there's only a single reasonably sized group of uncategorized items (e.g. definitions)
8 Years Ago
Tweak to Wander Alone chance (from 50% to 25%)
8 Years Ago
Remove penalties and bonuses to whether we're carrying anything in the fight between gather and deposit goal plans.
8 Years Ago
Rock Stockpiles should take small rocks, not big ones (has room for 100 after all, and fits stockpile rocks better)?
8 Years Ago
improved store models a bit
8 Years Ago
navmesh path on selected unit when gizmos unit is ticked
8 Years Ago
Fixed potential missing key in UnitPortraitManager
8 Years Ago
Fixed NRE in PlayerController.EvaluateSmartObjectInteractions
8 Years Ago
FollowCamera noramlized distance fixes
8 Years Ago
Reverted dampening scaler
8 Years Ago
FollowCamera dampening scaled with timescale
8 Years Ago
gave rocks correct name and values
8 Years Ago
Crafting tool use
8 Years Ago
Tool usage in TakeFromDispenser Action
8 Years Ago
Stockpile support in PlayerController+Commands.EvaluateSmartObjectInteractions
8 Years Ago
let's not automatically set an attacker as a target, even if we aren't attacking them
8 Years Ago
Fixed vertex animation not working when items were removed from a stockpile or machine
8 Years Ago
Fixed bad deposit action mode for stockpiles
8 Years Ago
Updated views
8 Years Ago
Added stockpiles for rocks and big sticks, interaction position data
8 Years Ago
store rock and stick assets
8 Years Ago
Trying out ignoring the current goal plan when scoring
8 Years Ago
Stockpile related conditions, WIP AI Removed GoalPlanVariantSlotType.Either
8 Years Ago
quick stockpile meshs for mud and pins and removed collision from fbx import so data can build it
8 Years Ago
GoalPlan overriding WIP
8 Years Ago
Added intention generation methods for Building Stockpile component, also ItemContainer case impl Added interactions for Stockpile and ItemContainer deposit (blackboard + intention variants as per existing patterns) Added override goal plans list + drawer Fixed buildings that don't require construction or any materials not being correctly set to finished state when placed
8 Years Ago
tidied up the human view spine movement a bit, still needs more supporting work to get combat looking better
8 Years Ago
Version++
8 Years Ago
Opening the radial menu pauses time
8 Years Ago
UI toolbar tweaks
8 Years Ago
UI toolbar shows widgets, added isolate and show all buttons
8 Years Ago
More camera fixes
8 Years Ago
Removed broken trigger
8 Years Ago
FreeCamera.NormalizedDistance is clamped
8 Years Ago
Zoom and FOV tweaks UI hotspots no longer update when the cursor is hidden
8 Years Ago
Sleeping in building has higher priority than any other goal plan in the human sleep module Follow camera zoom distance reduced
8 Years Ago
Added TimeSinceEffect trigger Added test Hypothermia illness effect, increasing chance to trigger after 30 minutes of having the Freezing effect
8 Years Ago
grab move on follow camera
8 Years Ago
camera dampening
8 Years Ago
more camera fuckeries
8 Years Ago
Hacky building interaction ownership system
8 Years Ago
Follow camera fuckeries
8 Years Ago
Editor fixes, cleanup