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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Couple of rare NRE catches
8 Years Ago
Time range compile fix, hints text tweaks
8 Years Ago
Fixed issue with translation of time range values
8 Years Ago
Fixed Items.RemoveItem NRE
8 Years Ago
Quality settings ultra default
8 Years Ago
Version++
8 Years Ago
Fixed NRE
8 Years Ago
More icons in effects list pool
8 Years Ago
Hopefully fixing some shit with effects listing
8 Years Ago
Meat scales
8 Years Ago
Fixed corpses having their own view cached as embedded projectile on init
8 Years Ago
Meat scales, less meat from deer
8 Years Ago
Protected the Animator setter in EntityView.
8 Years Ago
made meat mushrooms and berries nutritious
8 Years Ago
UnitView and BuildingView was hiding base EntityView Animator property without that being necessary (made Unity throw like 50 serialization errors on compile).
8 Years Ago
Merged in Time Range refactor
8 Years Ago
Various
8 Years Ago
PlayerProgressionWidget shows AI unlocks, audio support Added contextual hints, pull hints text from files
8 Years Ago
Fixed a bug that would cause effects to be returned to their parent entities pool before executing their exit action chain
8 Years Ago
made turtle not fall though the floor when dropped, but will break next time view is remade
8 Years Ago
Fixed Effects never ticking removal action chains
8 Years Ago
Cleaned up desire removal, added Desires.ClearAllDesires
8 Years Ago
rabbit carry
8 Years Ago
Hints widget will automatically show on first run (and in editor every time for now sorry) ActionChain cleanup
8 Years Ago
bear meat values
8 Years Ago
Version++
8 Years Ago
Let the length of a time range respect the 24 hour clock (eg. if the range is from 23 to 7, let's not get -16, but 8 instead.
8 Years Ago
Fixed some issues with animal idle AI
8 Years Ago
angle hack now goes to 0 to give long range shots a chance of hitting
8 Years Ago
hacked projectiles to work
8 Years Ago
animal hide ap data
8 Years Ago
Let's not try to peek into an empty queue.
8 Years Ago
Fixed a thing
8 Years Ago
Better collider creation/processing in EntityViewUtility Remade animal hide item view
8 Years Ago
Fixed divide by 0 in TakeFromDispenser action Improved filtering displaying in GoalPlanSettingsEditor Removed unused ItemStates enum Items carried animator bool
8 Years Ago
Tooltip alignment, radial menu polish Behaviour widget cleanup
8 Years Ago
removed isCarried
8 Years Ago
assets and controller for rolled up animal hide
8 Years Ago
male vox files added
8 Years Ago
made mouth layer override instead of additive to try and fix the weird giant smile bug that happens sometimes
8 Years Ago
goat meat
8 Years Ago
Controls icon
8 Years Ago
you can now radial knowledge overlay labels
8 Years Ago
Various UI stuff Fixed emotes not working
8 Years Ago
bear attack SFX bundle
8 Years Ago
player controller raycast now sphere checks interactable entities all the time
8 Years Ago
Stopped defaulting player_command to false in TryPickupItem, since Keep Desire so rely on that now.
8 Years Ago
Fixed NREs in UnitView and Combat caused by death and view transferal (hacks) Minor PlayerController fiddling
8 Years Ago
ItemActionSettings called TryPickupItem without setting player_command flag.
8 Years Ago
croc and rabbit update