17,530 Commits over 1,614 Days - 0.45cph!
Couple of rare NRE catches
Time range compile fix, hints text tweaks
Fixed issue with translation of time range values
Fixed Items.RemoveItem NRE
Quality settings ultra default
More icons in effects list pool
Hopefully fixing some shit with effects listing
Fixed corpses having their own view cached as embedded projectile on init
Meat scales, less meat from deer
Protected the Animator setter in EntityView.
made meat mushrooms and berries nutritious
UnitView and BuildingView was hiding base EntityView Animator property without that being necessary (made Unity throw like 50 serialization errors on compile).
Merged in Time Range refactor
PlayerProgressionWidget shows AI unlocks, audio support
Added contextual hints, pull hints text from files
Fixed a bug that would cause effects to be returned to their parent entities pool before executing their exit action chain
made turtle not fall though the floor when dropped, but will break next time view is remade
Fixed Effects never ticking removal action chains
Cleaned up desire removal, added Desires.ClearAllDesires
Hints widget will automatically show on first run (and in editor every time for now sorry)
ActionChain cleanup
Let the length of a time range respect the 24 hour clock (eg. if the range is from 23 to 7, let's not get -16, but 8 instead.
Fixed some issues with animal idle AI
angle hack now goes to 0 to give long range shots a chance of hitting
hacked projectiles to work
Let's not try to peek into an empty queue.
Better collider creation/processing in EntityViewUtility
Remade animal hide item view
Fixed divide by 0 in TakeFromDispenser action
Improved filtering displaying in GoalPlanSettingsEditor
Removed unused ItemStates enum
Items carried animator bool
Tooltip alignment, radial menu polish
Behaviour widget cleanup
assets and controller for rolled up animal hide
made mouth layer override instead of additive to try and fix the weird giant smile bug that happens sometimes
you can now radial knowledge overlay labels
Various UI stuff
Fixed emotes not working
player controller raycast now sphere checks interactable entities all the time
Stopped defaulting player_command to false in TryPickupItem, since Keep Desire so rely on that now.
Fixed NREs in UnitView and Combat caused by death and view transferal (hacks)
Minor PlayerController fiddling
ItemActionSettings called TryPickupItem without setting player_command flag.