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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
atmos 39 edit
8 Years Ago
Fixed random conversation anims not working
8 Years Ago
some croc asset polish
8 Years Ago
Added SetDestination.ClosestPointToUnit mode, using ClosestPointOnBounds All collaboration related abiltiues use new ClosestPointToUnit navigation, requests also move to the target first to avoid people waiting around so much
8 Years Ago
Merged Collaboration break bug to main
8 Years Ago
removed raw meat skin interactions and setup correct number of meat chunks on croc
8 Years Ago
Added BeforeItem shader with tinting, used by Consumable for cooked/rotten coloring Remade a bunch of item views TakeFromDispenser dispense over time mode
8 Years Ago
turtle update and removed the animal name from the animal interactions (they were all wrong so croc would say "skin bear")
8 Years Ago
UnitSpawner improvements
8 Years Ago
Building upgrades can be flagged as enabled (or not) Spawner fuckeries
8 Years Ago
Navmesh fuckery
8 Years Ago
fixed some issues related to desire pooling
8 Years Ago
People now seem to drop unwanted items
8 Years Ago
Island1 rebake
8 Years Ago
initial implementation of item keeping desire checking whether it's needed
8 Years Ago
Fixed bad condition in Interaction.Wear
8 Years Ago
Clean up asset menu and asset list labels
8 Years Ago
Fixed bad interactions on deer corpse Added CanWear,Item ItemIsWorn Conditions AssetList grouping to be consistent with AssetMenu
8 Years Ago
Fixed Butcher interaction Deleted cooked meat item Data for some consumables, corpses AssetMenu fixes for grouping and null choice AI modules categories data Item can override PhysicalParameters from data (corpses) BaseEntity can override description and icon from data
8 Years Ago
atmos 39 tags
8 Years Ago
atmos piece 39 added
8 Years Ago
Actual sorting
8 Years Ago
Sorting
8 Years Ago
Better asset grouping in AssetMenu dropdowns
8 Years Ago
Goal plan desire creation
8 Years Ago
fixed some bug with gitching walk
8 Years Ago
don't destroy on load the debug tools object
8 Years Ago
Fixed ItemFilterSet.IsTool not actually doing anything
8 Years Ago
Unit.Items.IsHolding also checks whether the items blocks the hands (big items are attached to shoulders, chest points etc, but were not considered "held") DropUndesiredItem works properly Added IsTool condition Desires.IsDesiredItem type param is nullable
8 Years Ago
Fixed VisualFX start/stop sounds looping Rewrote IsDesiredEntity condition to use newer desires API
8 Years Ago
Deleted a few inverse stat considerations, replaced wrapper usage with invert flag of the regular consideration
8 Years Ago
Added BuildingCategory filtering to BehaviourChain params
8 Years Ago
Fixed human hair color not updating properly
8 Years Ago
Fxied NRE in VisualFX
8 Years Ago
fire ignite SFX
8 Years Ago
Better use of material property block in HumanView, hair shader no longer animations for portrait clone VisualFX Start/Stop sounds
8 Years Ago
fire SFX
8 Years Ago
Editor component listing cleanup, option to hide "empty" components. No longer show foldout for component without any exposed data
8 Years Ago
Fixed carcass items not having dispenser components, error check in Corpse.Setup
8 Years Ago
Safety in SensesComponentSystem.UnitCanPerceive
8 Years Ago
Fixed error in UnitPortraitManager when player has an animal selected in the editor
8 Years Ago
Fixed various issues with corpse creation, cleaning up related code. Fixed people not knowing that others have died
8 Years Ago
reexported buildings with a blender version that fixed the bug with vertex colours stretching issue
8 Years Ago
Fixed NRE in DebugTools spawning
8 Years Ago
another building shader bug fix, this time to stop the next item appearing before its time
8 Years Ago
fix for accidental debug change in building shader where I limited the construction value to 10 instead of 255
8 Years Ago
More hints UI tweaks
8 Years Ago
Fixed hints videos not playing when you page through the UI
8 Years Ago
Corpse data
8 Years Ago
Entity component data copy editor util