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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Buildign upgrade persistence now seems to work
8 Years Ago
Building upgrade persistence WIP
8 Years Ago
Various corpse data, editor util BaseEntity persists parent references
8 Years Ago
Added IsActive checks to ConstructionState null checks
8 Years Ago
BuildingConstructionState.IsActive used instead of nulling to prevent animaton issues Fixed Building.AddBuilder checking the wrong state...
8 Years Ago
AddBuilder NRE fix
8 Years Ago
Fixed NRE when adding an upgrade
8 Years Ago
Null construction state in ConstructionOnMinuteCallback when we're done eating
8 Years Ago
Formatting
8 Years Ago
Event NRE fix
8 Years Ago
Event consistency
8 Years Ago
Fixed AI decision log not working after playmode changes
8 Years Ago
Fixed deer ragdolls
8 Years Ago
decay should now display visually
8 Years Ago
Fixed units not being destroyed on death when no corpse item template is defined
8 Years Ago
UnitGroupSupportsCollections NRE check
8 Years Ago
Building construction state cleanup
8 Years Ago
improvements to visual persistence of buildings
8 Years Ago
Large and small template carcass items PlayerController saves selected entity
8 Years Ago
Buildings destroy items on deposit, because fuck it
8 Years Ago
Machine process persistence fuckeries, CookCookable cleanup
8 Years Ago
Corpse creator NRE stuff
8 Years Ago
Fuel to effect hour callback safety
8 Years Ago
MachineProcess calls AddItem on load
8 Years Ago
More corpse stuff
8 Years Ago
Editor fixes
8 Years Ago
Porting all corpse data to CorpseCreator params, items are created programmatically. Deleted corpse items. Deleted some unused goal plans
8 Years Ago
Set the desire weight considerations to be the correct types
8 Years Ago
Added a third Desire Weight mode and started replacing desire weight usages with the correct type
8 Years Ago
Cleaning up AI data Deleted ItemGathering module
8 Years Ago
made radial menu really snappy
8 Years Ago
SFX to new build anim
8 Years Ago
No ground radial movement shit
8 Years Ago
Removed player commanded building goal
8 Years Ago
DesireWeightConsideration weight scaling modes
8 Years Ago
DesireWeightConsideration tweaks
8 Years Ago
Formatting
8 Years Ago
Testing singular building goal
8 Years Ago
missed one
8 Years Ago
udpating animal assets
8 Years Ago
bear and croc assets
8 Years Ago
UnitViewUtility.UpdateViewFromSourcePrefab doesnt need to instantiate the old prefab
8 Years Ago
Replaced an error with a warning
8 Years Ago
Minor UDM layout crap
8 Years Ago
Fixed ItemFilterSet NRE
8 Years Ago
Consumable is now an item component, supports decay Added ICookable interface, used by Consumble and Corpse MachineProcess.CookCorpse is now CookCookable
8 Years Ago
Improving GPV construction failure events Various AI tweaks
8 Years Ago
set meat material value on corpse skinning to prevent errors from art side
8 Years Ago
GoalPlan.BringDispenserItemToPlayerBuilding filters for held items
8 Years Ago
Added CanPickUpDispensable Condition, added to Added Unit.Items.CanPickUp and Unit.Attachments.CanAttach overloads for ItemSettings