branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Building requirement fact provider ignores disable ents
7 Years Ago
Fixed some target filters using bad building categories Removed "Fire" building category
7 Years Ago
Removed incremental compiler Entity LOD size test
7 Years Ago
grass clothing texture is more grassy and less leafy
7 Years Ago
decay tex on grass clothing material
7 Years Ago
Starting clothes have reduced durability
7 Years Ago
increased sample radius for building requirement provider
7 Years Ago
Fact provider settings specify a Blackboard write key array. BuildingRequirementFact writes to the container key.
7 Years Ago
save
7 Years Ago
proj version
7 Years Ago
merge
7 Years Ago
jenkinsfile b6
7 Years Ago
Facts debug cleanup
7 Years Ago
Cleanup
7 Years Ago
Remvoed nma.warp call in UnitView.Setup (caused warning spam re navmesh agents) Fixed BuildingRequirementFact not doing grid entity sample on first run (track run count in base type)
7 Years Ago
Bullshit to cache animator params
7 Years Ago
Print debug text when activity has no data for notifications
7 Years Ago
Moved expensive animator param caching from warmup to unit data validate
7 Years Ago
BuildingRequirementFactProvider accounts for registration of entities to the building container
7 Years Ago
Fixed a VisualFX.Create overload not returning true
7 Years Ago
Fact debug panel
7 Years Ago
fixe female leaf chest skinning
7 Years Ago
Building req fact optimisation
7 Years Ago
Save
7 Years Ago
Building requirement fact listens to new Building.OnEntityAdded/OnDecayDestroyedItem events
7 Years Ago
write building to blackboard in acquire materials for building
7 Years Ago
Building requirement fact work
7 Years Ago
Blackboard interaction plans injector checks plan validity
7 Years Ago
re export of spear to use correct materials
7 Years Ago
unlock all cheat no longer breaks progression when turning it off again
7 Years Ago
CraftingStation.GetCraftables cleanup Fact selector tweaks
7 Years Ago
Fixed building requirement fact not returning results
7 Years Ago
Inspecting an entity no longer clears selected unit
7 Years Ago
Added IFactProvider.GetResults(Blackboard) override to support key specific write methods
7 Years Ago
Facts no longer holds blackboard, return object results
7 Years Ago
NRE
7 Years Ago
Fixed fact eval causing NRE
7 Years Ago
Fact progress, testing usage in building AI
7 Years Ago
Fixed some more bath paths
7 Years Ago
Fixed bad path lookup
7 Years Ago
Added [DatabaseInfo] attributes to every top level data type in the browser Facts/reasoning layer boilerplate
7 Years Ago
item lods
7 Years Ago
removed hunt player command from human
7 Years Ago
put combat ability types back on basic abilities
7 Years Ago
UnitPathElement null check
7 Years Ago
Fixed Ownabled loading NRE due to Protobuf not liking empty arrays (nice find, Seb)
7 Years Ago
Knowledge component reset for pooling support Hand axe durability doubled
7 Years Ago
Fixed visualFX increasing in scale every time they are re-used from the pool
7 Years Ago
ItemFilterSet can now filter by combat ability type. Hunters want a ranged weapon instead of just any weapon. ItemFilterSet partials.
7 Years Ago
Added "in supplies" bonus to Find Best Cleaned up debug entity selection, added "sync with player controller" toggle